Difference between revisions of "Cloak of magic resistance"

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m (Fix armor template.)
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{{armor|name=cloak of magic resistance|appearance=[[Randomised appearance|random]]|cost=60|slot=[[cloak]]|ac=1|weight=10|material=cloth|color=white}}
 
{{armor|name=cloak of magic resistance|appearance=[[Randomised appearance|random]]|cost=60|slot=[[cloak]]|ac=1|weight=10|material=cloth|color=white}}
  
A '''[[cloak]] of [[magic resistance]] (CoMR)''' is one of the few ways to obtain an important [[intrinsic]]. Wear this, and you can stop worrying about magic and teleport [[trap]]s and become immune to any [[wand of striking]] or magic missiles fired by an enemy.
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A '''[[cloak]] of [[magic resistance]] (CoMR)''' provides MC3 ([[magic cancellation]] level 3) and MR3 (magic resistance level 3). Wear this, and you can stop worrying about magic and teleport [[trap]]s and become immune to any [[wand of striking]] or magic missiles fired by an enemy.
  
[[We]] know that such a cloak appears in the starting [[inventory]] when one plays as a [[Wizard]]. However, no other character has identified this cloak at the start of the game. Yet it would be useful to know which cloak gives magic resistance.
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Unlike other cloaks, the cloak of magic resistance has a base AC bonus of 1.
  
Consider this: the only other sources of magic resistance are gray dragon scales, [[gray dragon scale mail]], and certain [[artifact]]s, and all of those do not require identification. (To check if your artifact gives magic resistance, ask NetHack: press '''[/]''' and type the artifact's name, for example "[[Magicbane]]" or "[[Eye of the Aethiopica]]".) So, if you find yourself with magic resistance but none of those items, blame your cloak.
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A [[Wizard]]'s starting inventory always contains a cloak of magic resistance, but all other characters must identify the item during the course of the game.
  
A [[strategy]] is to wear one of the rarer cloaks (not the common, cheap kind most often dropped by monsters), then wait until you accidentally step onto a magic, teleport, or level teleport trap. If you successfully resist the trap, then the cloak is magic resistance. Go #[[name]] it MR.
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A cloak of magic resistance is a good way to acquire two very important properties, as well as an extra AC boost.
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The item could be identified by wearing a cloak (other than an [[elven cloak]], [[dwarvish cloak]], or [[leather cloak]]) and stepping onto a magic trap, polymorph trap, teleportation trap, or being subject to [[magic missiles]] or striking.
  
 
[[Category:Armor]]
 
[[Category:Armor]]

Revision as of 17:10, 22 August 2006

[   cloak of magic resistance  
Appearance random
Slot [[cloak]]
AC 1
Special (none)
Base price 60 zm
Weight 10
Material cloth

A cloak of magic resistance (CoMR) provides MC3 (magic cancellation level 3) and MR3 (magic resistance level 3). Wear this, and you can stop worrying about magic and teleport traps and become immune to any wand of striking or magic missiles fired by an enemy.

Unlike other cloaks, the cloak of magic resistance has a base AC bonus of 1.

A Wizard's starting inventory always contains a cloak of magic resistance, but all other characters must identify the item during the course of the game.

A cloak of magic resistance is a good way to acquire two very important properties, as well as an extra AC boost.

The item could be identified by wearing a cloak (other than an elven cloak, dwarvish cloak, or leather cloak) and stepping onto a magic trap, polymorph trap, teleportation trap, or being subject to magic missiles or striking.