Difference between revisions of "Container trap"

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m (add better links to methods of setting off a trap)
(disarming container traps)
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[[Wish]]ing for a “poisoned” large box or chest will create one that is guaranteed to be trapped.
 
[[Wish]]ing for a “poisoned” large box or chest will create one that is guaranteed to be trapped.
  
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== Disarming ==
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Use the [[untrap|#untrap]] command on your current square ({{kbd|.}}) to search a container in that square for traps. If a trap exists on a container, the chance of actually finding it is 10/(30-''Xlvl'').<ref>({{sourcecode|trap.c|3500}}) Finding a trap on a container.</ref> This is a 1/3 chance at [[experience level]] 1, increasing to 100% at level 21. Searching for a container trap will never set it off, even if you fail to find it.
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When a trap is found, you are given the option of disarming it. If you accept, the chance of successfully disarming it is based on your [[Dexterity]] and experience level (both doubled if you are a [[Rogue]]) and the current [[dungeon level]]. If you are [[confused]] or [[fumbling]], you will fail automatically.
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If you succeed, ''“You disarm it!”''; otherwise, the trap is set off as normal. In either case the container is no longer trapped.
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== References ==
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<references/>
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{{nethack-343}}
 
{{nethack-343}}
 
[[Category:Traps]] [[Category:Items]]
 
[[Category:Traps]] [[Category:Items]]

Revision as of 11:42, 17 April 2009

Chests and large boxes each have a 10% chance of being protected by a container trap. If you apply, loot or kick open a trapped container, or use a unlocking tool to lock or unlock it, the trap will be set off. The #untrap command checks a container for traps, and will prompt you to disarm it if one is found.

The type of trap on a trapped container is not determined until it is set off.

Wishing for a “poisoned” large box or chest will create one that is guaranteed to be trapped.

Disarming

Use the #untrap command on your current square (.) to search a container in that square for traps. If a trap exists on a container, the chance of actually finding it is 10/(30-Xlvl).[1] This is a 1/3 chance at experience level 1, increasing to 100% at level 21. Searching for a container trap will never set it off, even if you fail to find it.

When a trap is found, you are given the option of disarming it. If you accept, the chance of successfully disarming it is based on your Dexterity and experience level (both doubled if you are a Rogue) and the current dungeon level. If you are confused or fumbling, you will fail automatically.

If you succeed, “You disarm it!”; otherwise, the trap is set off as normal. In either case the container is no longer trapped.

References

  1. (trap.c, line 3500) Finding a trap on a container.


This page may need to be updated for the current version of NetHack.

It may contain text specific to NetHack 3.4.3. Information on this page may be out of date.

Editors: After reviewing this page and making necessary edits, please change the {{nethack-343}} tag to the current version's tag or {{noversion}} as appropriate.