Difference between revisions of "Demon"

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'''Demons''' are a group of [[monster]]s mostly found in [[Gehennom]]. They are divided into two categories: '''minor demons''' and '''major demons'''. All minor demons are represented by {{white|i}}, and all major demons by {{white|&}}. (The {{white|&}} glyph is also shared by some monsters which are not considered demons, such as the [[riders]].) There are also several unique and named major demons.
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On [[NetHackWiki]], '''"demon"''' may refer to any of the following [[monster]]s in ''[[NetHack]]'' and some of its variants:
  
== Types of demons ==
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* The [[minor demon]]s, which are all part of the imp or minor demon [[monster class]], but are not considered actual demons.
 
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* The [[major demon]]s, which are defined as demons by the <code>M2_DEMON</code> flag and <code>is_demon</code> function.
The imps and minor demons are represented by {{white|i}}.  Internally, NetHack calls this symbol S_IMP. Monsters in this class:
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* The [[Demon (monster class)|demon]] monster class, which all the major demons are part of.
* {{monsymlink|manes}}
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* The [[Demon (monster)|demon]] monster that is present in older versions of ''NetHack'', from [[Hack 1.0]] to [[NetHack 3.0.10]], and also appears in [[EvilHack]] and [[Hack'EM]].
* {{monsymlink|lemure}}
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{{nethack-367}}
* {{monsymlink|homunculus}}
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{{disambig}}
* {{monsymlink|imp}}
 
* {{monsymlink|quasit}}
 
* {{monsymlink|tengu}}
 
 
 
The ordinary major demons are represented by {{white|&}}.  Internally, NetHack calls this symbol S_DEMON.  NetHack recognizes this class with the macro function is_demon defined in [[Mondata.h#line93|mondata.h on line 93]], which simply checks whether or not the monster has the M2_DEMON attribute. Monsters in this class:
 
* {{monsymlink|water demon}}
 
* {{monsymlink|horned devil}}
 
* {{monsymlink|succubus}}
 
* {{monsymlink|incubus}}
 
* {{monsymlink|erinys}}
 
* {{monsymlink|barbed devil}}
 
* {{monsymlink|marilith}}
 
* {{monsymlink|vrock}}
 
* {{monsymlink|hezrou}}
 
* {{monsymlink|bone devil}}
 
* {{monsymlink|ice devil}}
 
* {{monsymlink|nalfeshnee}}
 
* {{monsymlink|pit fiend}}
 
* {{monsymlink|balrog}}
 
 
 
[[Djinni|Djinn]], [[mail daemon]]s, [[sandestin]]s, and the [[riders]] are also represented by {{white|&}}, but they are ''not'' considered demons, as they lack the M2_DEMON attribute.
 
 
 
=== Unique demons ===
 
{{main|Demon lords and princes}}
 
The named demons are divided into two ranks: the lower '''demon lords''', and the higher '''demon princes'''. There are also two [[Quest nemesis|quest nemeses]] who happen to be demons.
 
 
 
The demon lords are:
 
* {{monsymlink|Juiblex}}
 
* {{monsymlink|Yeenoghu}}
 
 
 
The demon princes are:
 
* {{monsymlink|Orcus}}
 
* {{monsymlink|Geryon}}
 
* {{monsymlink|Dispater}}
 
* {{monsymlink|Baalzebub}}
 
* {{monsymlink|Asmodeus}}
 
* {{monsymlink|Demogorgon}}
 
 
 
Of these, Juiblex, Orcus, Baalzebub and Asmodeus have lairs within Gehennom, and are guaranteed to appear in every game.  The others may be summoned, and will not necessarily appear in a given game.
 
 
 
The quest nemesis demons cannot be summoned by other demons. They can cast [[summon nasties]], but since they are outside of Gehennom, the probability that they will summon other demons is low.
 
* {{monsymlink|Minion of Huhetotl}}, the [[Archeologist]] quest nemesis
 
* {{monsymlink|Nalzok}}, the [[Priest]] quest nemesis
 
 
 
== Characteristics ==
 
 
 
Although minor demons are rarely a significant threat, major demons are quite strong opponents and can summon other major demons and unique demons. ([[Foocubus|Foocubi]] and [[balrog]]s cannot summon, but other demons can summon them.)  The unique demons are very strong and can be dangerous in some circumstances. For instance [[Asmodeus]] is lethal if you lack [[cold resistance]], and [[Orcus]] carries a [[wand of death]].
 
 
 
All major demons resist [[fire]], [[poison]], [[level drain]], and [[death ray]]s, although they are still considered living creatures. Major demons cannot be tamed unless [[you]] are polymorphed into a demon yourself. All demons except tengu can be [[Silver#silver damage|burned by silver]] for an extra d20 damage.
 
 
 
Non-unique major demons generated at the time of level creation have an 80% chance of starting out asleep, unless you possess the [[Amulet of Yendor]] in which case they will always be awake.{{refsrc|makemon.c|1035}} This does not apply to those generated after level creation.
 
 
 
{{upcoming|NetHack 3.7.0|In Gehennom, the presence of a demon lord or prince will now block others on the same level from teleporting.}}
 
 
 
== Demon summoning ==
 
 
 
[[Sacrifice#Sacrificing creatures of own race|Sacrificing your own race]] can summon a major demon or a demon lord (but not a demon prince), as can [[anger]]ing a chaotic god when on an [[altar]] (by [[pray]]ing with negative alignment, converting a chaotic altar, or a few other actions).
 
 
 
== Demons summoning demons ==
 
 
 
This section of the page is based on a spoiler by M. Stage which can now be accessed [http://web.archive.org/web/20080415192434/http://www.nethack.de/spoiler/demon_summoning.txt on the web archive] or [http://alt.org/nethack/mirror/www.nethack.de/spoiler/demon_summoning.txt on alt.org's mirror of www.nethack.de].
 
 
 
Every major demon and [[demon lords and princes|demon lord or prince]] has a {{frac|13}} chance of summoning (sometimes called "gating in") another major demon or unique demon every time it acts when it thinks it's adjacent to you (wearing a [[cloak of displacement]] can result in gating if the demon attacks your displaced image).<ref>[[mhitu.c#line589]] /* Special demon handling code */</ref> [[Foocubus|Foocubi]] and [[balrog]]s cannot summon demons, but can be summoned by them. [[Quest nemesis]] demons can summon as major demons, but cannot be summoned. Restrictions on demons being generated outside Gehennom are ignored. Demons will never summon demons while attacking other monsters, therefore tame demons will not normally summon other demons (which would be hostile, anyway).<ref>[[Mhitu.c#line482]], [[Wizard.c#line432]], [[Minion.c#msummon]],[[Minion.c#ndemon]],[[Makemon.c#mkclass]]</ref> [[Minor demon]]s cannot summon or be summoned at all.
 
 
 
{{upcoming|NetHack 3.7.0|[[Bone devil]]s summon [[skeleton]]s instead of other demons (but can still be summoned by other demons).}}
 
 
 
The difference between major demons, demon lords, and demon princes lies in which other demons they can summon, and how often. The following table shows the chance of a given demon gating in another demon of a specific rank:
 
 
 
{| class="prettytable"
 
! rowspan=2| Summoner
 
! colspan=3| Summoned demon
 
|-
 
| Major demon
 
| Demon lord
 
| Demon prince
 
|-
 
| '''Major demons'''<br />(except [[Foocubus|foocubi]] and [[balrog]]s)
 
| 95%
 
| 5%
 
| 0%
 
|-
 
| '''Demon lords'''<br />[[Juiblex]], [[Yeenoghu]]
 
| 93.1%
 
| 4.9%
 
| 2%
 
|-
 
| '''Demon princes'''<br />[[Asmodeus]], [[Baalzebub]], [[Dispater]],<br />[[Geryon]], [[Demogorgon]], [[Orcus]]
 
| 71.75%
 
| 23.75%
 
| 5%
 
|}
 
 
 
Summoned demons will always be the same alignment as the summoner&mdash;that is, summoners are only capable of summoning co-aligned demons. In practice, this means that lawful major demons only summon other major demons, because there are no lawful demon lords. The Wizard of Yendor's [[summon nasties]] (remote or in person) is an exception: he can create any demon.  Major demons summoning other major demons will choose their own type {{frac|5|6}} of the time, and otherwise choose a random type.{{refsrc|minion.c|87|nethack=3.6.1}} When a prince or lord summons a major demon, there is a 1 in 4 chance it will summon two demons of that type instead of one.
 
 
 
If you are trying to summon [[Demogorgon]] (perhaps as an unofficial [[conduct]]) the quickest way to do it is with [[Orcus]]<!-- he can cast haste self, so no need to zap the wand at him -->. The chance of getting Demogorgon per turn is {{sfrac|13}}&nbsp;× {{sfrac|5|100}}&nbsp;= {{sfrac|1|260}} per turn. Your chance of having summoned Demogorgon after ''n'' turns is then:
 
 
 
{| class="prettytable"
 
! Number of turns ''n''
 
! Chance of [[Demogorgon]]
 
|-
 
| 1
 
| 0.38%
 
|-
 
| 50
 
| 17.5%
 
|-
 
| 100
 
| 32.0%
 
|-
 
| 200
 
| 53.7%
 
|-
 
| 500
 
| 85.4%
 
|-
 
| 1000
 
| 97.9%
 
|}
 
 
 
If you don't want to deal with Orcus' spells, Yeenoghu is also an option, although he'll take about 150% longer, assuming Orcus has already been generated. Zap a [[wand of speed monster]] at him to give him more actions per turn.
 
 
 
=== Summoning while polymorphed ===
 
 
 
If you are polymorphed into a major demon that can summon, and you hit a monster with bare or gloved hands, there is a 1 in 13 chance of summoning a [[tame]] demon at your side, announced with the message "Some hell-p has arrived!"<ref>{{function|uhitm.c|demonpet}}</ref> This chance occurs on each attack, so a demon with many attacks, such as a [[marilith]], will be more likely to summon a demon.
 
 
 
When a demon is summoned, it will be of the same type as your current form {{frac|5|6}} of the time and a random demon of the same alignment as you the rest of the time. You will never summon a unique demon.
 
 
 
== Variants==
 
 
 
=== SLASH'EM ===
 
[[SLASH'EM]] adds these imps and minor demons:
 
* {{monsymlink|dretch}}
 
* {{monsymlink|rutterkin}}
 
* {{monsymlink|nupperibo}}
 
* {{monsymlink|blood imp}}
 
 
 
It also introduces these major demons:
 
* {{monsymlink|spined devil}}
 
* {{monsymlink|bearded devil}}
 
* {{monsymlink|bar-lgura}}
 
* {{monsymlink|chasme}}
 
* {{monsymlink|babau}}
 
* {{monsymlink|nabassu}}
 
 
 
And this quest nemesis demon:
 
* {{monsymlink|Maugneshaagar}}, the [[Necromancer]] quest nemesis.
 
 
 
SLASH'EM gives every unique demon a lair, so all of them are guaranteed to appear in a game.
 
 
 
=== UnNetHack ===
 
[[UnNetHack]] adds [[uranium imp]]s as a new minor demon.
 
 
 
A [[Shambling horror (UnNetHack)|shambling horror]] (represented by {{cyan|U}}) can be defined as a demon in certain games. If this happens, they can be summoned through demon gating, and they can summon other demons.
 
 
 
[[Angel]]s and demons attack each other on sight, as part of Nephi's grudge patch.
 
 
 
=== SpliceHack ===
 
See [[Infernal (starting race)]].
 
 
 
== References ==
 
<references />
 
 
 
{{nethack-343}}
 
[[Category:Monsters]]
 

Latest revision as of 14:53, 13 March 2024

On NetHackWiki, "demon" may refer to any of the following monsters in NetHack and some of its variants:


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