Difference between revisions of "Difficulty"

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A monster's '''difficulty''' (also known as its '''MONSTR''') is a number from 1 to 57 which represents the game's idea of how tough a monster is. It is based on the monster's level, then adjusted for any special properties the monster has which might make it extra-difficult. The raw values can be seen in [[monstr.c]].
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On [[NetHackWiki]], '''difficulty''' can refer to:
 
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* [[Monster difficulty]], an attribute which controls monster generation
A monster is eligible for random generation when the average of your [[experience level]] and your [[dungeon level]] is equal its Difficulty; they will be considered too weak for generation when your dungeon level is 7*Difficulty or greater. (For this purpose, once you have the [[Amulet of Yendor]] your dungeon level is considered to be that of the [[Sanctum]], and in the endgame to be the depth of the Sanctum plus half your experience level.) The level of your god's appreciation of a sacrificed corpse is also dependent on the corpse's Difficulty.
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* [[Level difficulty]], a number related to [[dungeon level]]
 
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* [[Role difficulty]], the relative challenge of winning with a given role
==See also==
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{{disambig}}
* [[Monsters (by difficulty)]]
 
 
 
{{DOD}}
 
 
 
[[Category:Monster attributes]]
 

Latest revision as of 09:17, 10 November 2023

On NetHackWiki, difficulty can refer to:


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