Difference between revisions of "Divination spells"

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(Add strategy section)
(Strategy: reword it, hopefully improving it)
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==Strategy==
 
==Strategy==
There is no benefit to the effect of any of the divination spells for being expert, so good spell casters like priests and wizards should save their skill slots for other things. Rangers and Archeologists may want to become expert if they need it to reduce casting failure while casting magic mapping, but as casting divination spells is rarely critical, even they are probably better off just sticking to skilled.
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Spell failure rate and more powerful effects are the two main reasons to spend skill slots on divination.
  
Skilled offers nice a very benefit to casting detect monsters, and minor benefits to detect food and detect treasure. But even those could be sacrificed if skill slots is a problem.
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[[Detect monsters]], [[detect treasure]], and to a lesser degree [[detect food]], become much more useful at [[skilled]] level. Good spellcasting classes will want to advance to skilled unless skill slots are at a premium. Expert and skilled levels have the same effects for all spells in this school, so there is usually not benefit to becoming expert.
  
Basic for divination spells is definatly worthwile to reduce spell failure, as if you have these spells, you will likely be casting them a lot.
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If you have these spells, you will likely be casting them a lot. Therefore, [[basic]] skill is definitely worthwile for the spell failure rates. Lesser spellcasters such as [[ranger]]s and [[archeologist]]s may sometimes want to become expert (or get a [[robe]]) to cast [[magic mapping]], but as divination spells are rarely critical, even they are probably better off just sticking to skilled.
 
[[Category:Spell schools]]
 
[[Category:Spell schools]]

Revision as of 17:25, 19 February 2010

Divination spells reveal the nature of items, the dungeon around you and the unknown.

The following roles can gain skills in the Divination school:

Divination spells
Max Role
Basic
Skilled
Expert
Role Skill
Archeologist Expert
Monk Basic
Priest Expert
Rogue Skilled
Ranger Expert
Tourist Basic
Wizard Expert

The following spellbooks teach you Divination spells:

Spellbook Spell level Direction Relative probability Probability conditional on price Actions to read Skill changes
Spellbook of detect monsters 1 non-directional 4.37% 15.0% 3 S
Spellbook of light 1 non-directional 4.58% 15.7% 3
Spellbook of detect food 2 non-directional 3.05% 12.8% 5 S
Spellbook of clairvoyance 3 non-directional 1.52% 16.5% 8 S
Spellbook of detect unseen 3 non-directional 2.03% 8.6% 10
Spellbook of identify 3 non-directional 2.03% 8.6% 14 S
Spellbook of detect treasure 4 non-directional 2.03% 16.7% 17 S
Spellbook of magic mapping 5 non-directional 1.83% 47.4% 37

Strategy

Spell failure rate and more powerful effects are the two main reasons to spend skill slots on divination.

Detect monsters, detect treasure, and to a lesser degree detect food, become much more useful at skilled level. Good spellcasting classes will want to advance to skilled unless skill slots are at a premium. Expert and skilled levels have the same effects for all spells in this school, so there is usually not benefit to becoming expert.

If you have these spells, you will likely be casting them a lot. Therefore, basic skill is definitely worthwile for the spell failure rates. Lesser spellcasters such as rangers and archeologists may sometimes want to become expert (or get a robe) to cast magic mapping, but as divination spells are rarely critical, even they are probably better off just sticking to skilled.