Difference between revisions of "Divination spells"
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Spell failure rate and more powerful effects are the two main reasons to spend skill slots on divination. | Spell failure rate and more powerful effects are the two main reasons to spend skill slots on divination. | ||
− | [[Detect monsters]], [[detect treasure]], and to a lesser degree [[detect food]], become much more useful at [[skilled]] level. Good spellcasting classes will want to advance to skilled unless skill slots are at a premium. Expert and skilled levels have the same effects for all spells in this school, so there is usually | + | [[Detect monsters]], [[detect treasure]], and to a lesser degree [[detect food]], become much more useful at [[skilled]] level. Good spellcasting classes will want to advance to skilled unless skill slots are at a premium. Expert and skilled levels have the same effects for all spells in this school, so there is usually no benefit to becoming expert. |
If you have these spells, you will likely be casting them a lot. Therefore, [[basic]] skill is definitely worthwile for the spell failure rates. Lesser spellcasters such as [[ranger]]s and [[archeologist]]s may sometimes want to become expert (or get a [[robe]]) to cast [[magic mapping]], but as divination spells are rarely critical, even they are probably better off just sticking to skilled. | If you have these spells, you will likely be casting them a lot. Therefore, [[basic]] skill is definitely worthwile for the spell failure rates. Lesser spellcasters such as [[ranger]]s and [[archeologist]]s may sometimes want to become expert (or get a [[robe]]) to cast [[magic mapping]], but as divination spells are rarely critical, even they are probably better off just sticking to skilled. | ||
[[Category:Spell schools]] | [[Category:Spell schools]] |
Revision as of 17:25, 19 February 2010
Divination spells reveal the nature of items, the dungeon around you and the unknown.
The following roles can gain skills in the Divination school:
Divination spells | |
---|---|
Max | Role |
Basic | |
Skilled | |
Expert |
Role | Skill |
---|---|
Archeologist | Expert |
Monk | Basic |
Priest | Expert |
Rogue | Skilled |
Ranger | Expert |
Tourist | Basic |
Wizard | Expert |
The following spellbooks teach you Divination spells:
Spellbook | Spell level | Direction | Relative probability | Probability conditional on price | Actions to read | Skill changes |
---|---|---|---|---|---|---|
Spellbook of detect monsters | 1 | non-directional | 4.37% | 15.0% | 3 | S |
Spellbook of light | 1 | non-directional | 4.58% | 15.7% | 3 | |
Spellbook of detect food | 2 | non-directional | 3.05% | 12.8% | 5 | S |
Spellbook of clairvoyance | 3 | non-directional | 1.52% | 16.5% | 8 | S |
Spellbook of detect unseen | 3 | non-directional | 2.03% | 8.6% | 10 | |
Spellbook of identify | 3 | non-directional | 2.03% | 8.6% | 14 | S |
Spellbook of detect treasure | 4 | non-directional | 2.03% | 16.7% | 17 | S |
Spellbook of magic mapping | 5 | non-directional | 1.83% | 47.4% | 37 |
Strategy
Spell failure rate and more powerful effects are the two main reasons to spend skill slots on divination.
Detect monsters, detect treasure, and to a lesser degree detect food, become much more useful at skilled level. Good spellcasting classes will want to advance to skilled unless skill slots are at a premium. Expert and skilled levels have the same effects for all spells in this school, so there is usually no benefit to becoming expert.
If you have these spells, you will likely be casting them a lot. Therefore, basic skill is definitely worthwile for the spell failure rates. Lesser spellcasters such as rangers and archeologists may sometimes want to become expert (or get a robe) to cast magic mapping, but as divination spells are rarely critical, even they are probably better off just sticking to skilled.