Difference between revisions of "Drowning"

From NetHackWiki
Jump to navigation Jump to search
(move a passage from sea monster)
(add note about oilskin cloaks and grease)
Line 1: Line 1:
 
There are several ways to '''drown''' in [[NetHack]]; the most common of these is by means of an attacked possessed by some [[sea monster]]s, which is a two move [[instadeath]] to those unfortunate enough to suffer it.
 
There are several ways to '''drown''' in [[NetHack]]; the most common of these is by means of an attacked possessed by some [[sea monster]]s, which is a two move [[instadeath]] to those unfortunate enough to suffer it.
 +
 +
==Avoiding drowning==
 +
It is impossible for the drowning attack to hit if you are wearing an [[oilskin cloak]] or if your outermost item is [[greased]]; this is part of the reason why items of armour are largely [[wish]]ed for greased.
  
 
==Escaping drowning==
 
==Escaping drowning==
 
 
If you see the message ''[[foo]] swings itself around you!'', you usually have only one turn to escape death by drowning. On this turn, you can:
 
If you see the message ''[[foo]] swings itself around you!'', you usually have only one turn to escape death by drowning. On this turn, you can:
  

Revision as of 18:17, 24 September 2006

There are several ways to drown in NetHack; the most common of these is by means of an attacked possessed by some sea monsters, which is a two move instadeath to those unfortunate enough to suffer it.

Avoiding drowning

It is impossible for the drowning attack to hit if you are wearing an oilskin cloak or if your outermost item is greased; this is part of the reason why items of armour are largely wished for greased.

Escaping drowning

If you see the message foo swings itself around you!, you usually have only one turn to escape death by drowning. On this turn, you can:

  • Pray, which can get you out of trouble.
  • Engrave Elbereth, if you are on land
  • Try to kill the monster in one turn, or put it to sleep (this is risky)
  • Teleport it away
  • Freeze the water
  • Wear an amulet of magical breathing (you will still be held by the creature)
  • If you are levitating in a controlled fashion over dry land, stop levitating and the monster will become startled, releasing you[1]

References