Difference between revisions of "Drowning"

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(make that a bit less confusing.)
(It may not be very common, but it's the only way I've ever drowned (including wizmode tests with incubi and boots/rings). Ruined a good game, too. :()
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* Stepping or falling into water when you have too much [[encumbrance]] to escape.
 
* Stepping or falling into water when you have too much [[encumbrance]] to escape.
 
* Falling into water with no adjacent, non-occupied land tile to escape to.
 
* Falling into water with no adjacent, non-occupied land tile to escape to.
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* Being seduced by a [[nymph]] while over water and taking off your [[boots of water walking]] or [[levitation boots|levitation]]. You will NOT attempt to crawl out.
 
* Being pulled under water by a monster's [[drowning attack]].
 
* Being pulled under water by a monster's [[drowning attack]].
  
 
If you can [[teleport]], you will attempt to teleport away with a certain probability (before crawling out), provided you have sufficient energy. If you also have [[teleport control]], you always will attempt to.
 
If you can [[teleport]], you will attempt to teleport away with a certain probability (before crawling out), provided you have sufficient energy. If you also have [[teleport control]], you always will attempt to.
  
As a side note, if you have [[teleport|teleportitis]], random teleports will only place you in water if you are [[unbreathing]] or [[amphibiousness|amphibious]].
+
As a side note, if you have [[teleport]]itis, random teleports will only place you in water if you are [[unbreathing]] or [[amphibiousness|amphibious]].
  
 +
{{nethack-343}}
 
[[Category:Actions]]
 
[[Category:Actions]]
 
[[Category:Instadeath]]
 
[[Category:Instadeath]]
{{nethack-343}}
 

Revision as of 11:14, 22 October 2010

Drowning is a means of instantaneous death caused by being submerged in water when you do not have either unbreathing or amphibiousness.

Common forms of drowning are:

  • Stepping or falling into water when you have too much encumbrance to escape.
  • Falling into water with no adjacent, non-occupied land tile to escape to.
  • Being seduced by a nymph while over water and taking off your boots of water walking or levitation. You will NOT attempt to crawl out.
  • Being pulled under water by a monster's drowning attack.

If you can teleport, you will attempt to teleport away with a certain probability (before crawling out), provided you have sufficient energy. If you also have teleport control, you always will attempt to.

As a side note, if you have teleportitis, random teleports will only place you in water if you are unbreathing or amphibious.


This page may need to be updated for the current version of NetHack.

It may contain text specific to NetHack 3.4.3. Information on this page may be out of date.

Editors: After reviewing this page and making necessary edits, please change the {{nethack-343}} tag to the current version's tag or {{noversion}} as appropriate.