Difference between revisions of "Elf"

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m (todo, otheruses, tag as 343, SLASH'EM)
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{{todo|the various meanings on this page should be split onto separate pages; as none dominates, this page should become a disambiguation page.}}
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'''Elf''' can refer to:
{{otheruses||the monster|Elf (monster)}}
 
== Racial benefits and restrictions ==
 
You can play ''[[NetHack]]'' or ''[[SLASH'EM]]'' as an '''Elf''' {{white|@}}. In [[vanilla]] 3.4.3, Elves are always [[Chaotic]]. They can be [[Priest]]s, [[Ranger]]s, or [[Wizard]]s. Playing as a random Elf is a good way to focus on a small number of [[role]]s. <ref>In older versions of vanilla NetHack, "Elf" was actually a separate [[role]]. All other roles belonged to humans. The [[Quest artifact]] of an Elf was a [[crystal ball]] called the [[Palantir of Westernesse]]; it does not exist in the current version.</ref>
 
  
In SLASH'EM, Elves are always [[Lawful]] or [[Neutral]], and they have access to far more [[role]]s than in vanilla. If you want a Chaotic version of the Elf, in [[SLASH'EM]] you play as a different race, the [[Drow]].
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* The '''[[elf (starting race)|elf]]''' starting [[race]]
 
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* The '''{{monsymlink|elf}}''' [[monster]] (usually only seen as [[corpse]]s)
The most significant traits of Elves are that they have [[intrinsic]] [[infravision]] and they receive [[sleep resistance]] at [[experience level]] 4. From an attribute perspective, Elves excel mentally, with the highest Intelligence and Wisdom of all races. For every bonus there is a penalty, however, as their [[Strength]] is capped at 18, the lowest of all races. They also have the lowest Constitution of all races, capped at 16. These reasons alone makes Elves more difficult to play than other races. The following table outlines their maximum (unaided) attribute levels.
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* The '''[[elf (monster attribute)|elf]]''' [[monster attribute|attribute]] of some humanoid monsters.
 
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* The [[monster class]] represented by {{white|@}} - '''[[human or elf]]'''
{| class="prettytable"
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{{nethack-343}}
!| Character<br>[[Race]]
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{{disambig}}
!| Strength
 
!| Dexterity
 
!| Constitution
 
!| Intelligence
 
!| Wisdom
 
!| Charisma
 
|-
 
|| [[Elf]]  || 18 || 18 || 16 || 20 || 20 || 18
 
|}
 
 
 
== List of Elf [[monster]]s ==
 
You can also encounter various Elves randomly generated in the dungeon. If you are an Elf, most other Elves will be [[peaceful]].
 
 
 
In the vanilla 3.4.3 dungeon, you can encounter:
 
* {{monsymlink|Woodland-elf}}
 
* {{monsymlink|Green-elf}}
 
* {{monsymlink|Grey-elf}}
 
* {{monsymlink|elf-lord}}
 
* {{monsymlink|Elvenking}}
 
 
 
You might also find an [[Elf mummy]], which is {{monsym|elf_mummy}}, or an [[Elf zombie]], which is {{monsym|elf_zombie}}.
 
 
 
The source file [[monst.c]], which defines all monsters, also defines a plain "Elf", however those are not generated. They only exist for their corpses. The "Elf corpse" is dropped by the Elf mummy and is also found in graves left by player Elves in [[bones]].
 
 
 
== Elven items ==
 
In [[objects.c]], vanilla 3.4.3 also defines several Elven objects. They are listed below. The weapon damage figures are copied from [[weap-343.txt]], the armor class figures are from [[armr-343.txt]].
 
 
 
[[Weapon]]s:
 
* [[Elven arrow]] (runed arrow) - d7/d6
 
* [[Elven spear]] (runed spear) - d7/d8
 
* [[Elven dagger]] (runed dagger) - d5/d3
 
* [[Elven short sword]] (runed short sword) - d8/d8
 
* [[Elven broadsword]] ([[runed broadsword]]) - d6+d4/d6+1
 
* [[Elven bow]] (runed bow) - d2/d2
 
 
 
[[Armor]]:
 
* [[Elven leather helm]] (leather hat) - AC 1
 
* [[Elven mithril-coat]] - AC 5
 
* [[Elven cloak]] (faded pall) - AC 1
 
* [[Elven shield]] (blue and green shield) - AC 2
 
* [[Elven boots]] (''random appearance'') - AC 1
 
 
 
You can use the above list to identify if any item is Elven, except for the Elven boots. All runed weapons are Elven except for Stormbringer <ref>A [[runed broadsword]] is normally an Elven broadsword, however the "runesword" [[Stormbringer]] is also a runed broadsword. With the exception of Stormbringer, runeswords are never randomly generated, although they may be wished for</ref>.
 
 
 
Elven items have a reputation for high quality. (Those crude [[Orc]]ish items have the opposite reputation.) For example, the Elven dagger does more damage than a normal dagger. Elves also make their blades from [[wood]] (others are [[iron]]), so Elven daggers and swords will never become [[rusty]] or [[corroded]], but they might be [[erosion|burnt]] or [[rotted]].
 
 
 
As an exception, the [[Dwarvish mithril-coat]] gives one more point of AC protection than the Elven mithril-coat; however, the Elven coat can be [[scroll of enchant armor|enchanted]] two points higher than the Dwarvish equivalent without the risk of item destruction, for one net point of superior protection.
 
 
 
Elven armor can be safely enchanted if its current enchantment is +5 or less, compared to +3 or less for most other armor.
 
 
 
== Elves and strength ==
 
[[Strength]] is one attribute that allows players to carry more [[weight]] and hit [[monsters]] with more damage.
 
 
 
Long after an Elf reaches their cap, other players will be eating [[giant]] corpses and otherwise raising their strength far above 18, toward 18/50 or 18/**. Meanwhile, the weight limit will tempt the Elf to leave that [[unicorn horn]] and [[pick-axe]] in the [[blessed]] [[bag of holding]], and to leave all of their spellbooks and surplus artifacts in a [[chest]] somewhere.
 
 
 
Therefore it is beneficial to have [[gauntlets of power]]. They boost Strength to 25, and might make a good wish, but they are not an option for those who like to wear [[gauntlets of dexterity]], such as some Elf [[Wizard]]s.
 
 
 
== Footnotes ==
 
<references />
 
 
 
[[Category:Monsters]]
 
[[Category:Races]]
 
{{nethack-343|offset=1}}
 
{{slashem-7E7}}
 

Revision as of 10:58, 18 July 2008

Elf can refer to:

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