Difference between revisions of "Giant (monster)"

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'''Giant'''s are a class of [[monster]] represented by the overall symbol {{white|H}}.  Shared characteristics between the various types of giant include the ability to pick up and throw [[boulder]]s, collecting of [[gems]], and the one point strength bonus conveyed by eating their corpses (as well as any other intrinsic the particular species of giant might have).
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'''Giant'''s are a class of [[monster]] represented by the overall symbol {{white|H}}.  Shared characteristics between the various types of giant include the ability to pick up and throw [[boulder]]s, collecting of [[gems]], and the strength bonus conveyed by eating their corpses (as well as any other intrinsic the particular species of giant might have).
  
 
*Giants:
 
*Giants:
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The '''giant''', {{monsym|giant}}, is also a '''monster''' which normally appears only in corpse form by killing a [[giant zombie]] or [[giant mummy]].
 
The '''giant''', {{monsym|giant}}, is also a '''monster''' which normally appears only in corpse form by killing a [[giant zombie]] or [[giant mummy]].
  
==Fighting Giants==
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==Fighting giants==
 
Giants are susceptible to the [[artifact]], [[Giantslayer]], with a 1d5 bonus for your player [[to-hit]] and causing double damage.
 
Giants are susceptible to the [[artifact]], [[Giantslayer]], with a 1d5 bonus for your player [[to-hit]] and causing double damage.
  
 
Giants are considered [[kebabable]], able to be skewered, and you receive a +2 [[to-hit]] bonus when using a weapon that uses the [[spear]] or [[javelin]] skills.
 
Giants are considered [[kebabable]], able to be skewered, and you receive a +2 [[to-hit]] bonus when using a weapon that uses the [[spear]] or [[javelin]] skills.
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==Eating giants==
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Eating the [[corpse]] of any giant (including Cyclops and Lord Surtur, but not titans, ettins or minotaurs<ref>[[Source:Eat.c#line926|eat.c, line 926]]; [[Source:Mondata.h#line90|mondata.h, line 90]]; [[Source:Monst.c#line1497|monst.c, line 1497]]</ref>), or a [[tin]] of any kind of giant meat, will, besides any other effects it may have, increase your [[strength]] by the same amount as a (non-cursed) tin of [[spinach]].<ref>[[Source:Eat.c#line926|eat.c, line 926]]; [[Source:Attrib.c#gainstr|attrib.c, line 163]]</ref>  Unlike spinach, tins of giant meat will provide a strength increase even if [[cursed]].
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==References==
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<references />
  
 
[[Category:Monsters]]
 
[[Category:Monsters]]

Revision as of 19:17, 14 January 2009

Giants are a class of monster represented by the overall symbol H. Shared characteristics between the various types of giant include the ability to pick up and throw boulders, collecting of gems, and the strength bonus conveyed by eating their corpses (as well as any other intrinsic the particular species of giant might have).

The giant, H, is also a monster which normally appears only in corpse form by killing a giant zombie or giant mummy.

Fighting giants

Giants are susceptible to the artifact, Giantslayer, with a 1d5 bonus for your player to-hit and causing double damage.

Giants are considered kebabable, able to be skewered, and you receive a +2 to-hit bonus when using a weapon that uses the spear or javelin skills.

Eating giants

Eating the corpse of any giant (including Cyclops and Lord Surtur, but not titans, ettins or minotaurs[1]), or a tin of any kind of giant meat, will, besides any other effects it may have, increase your strength by the same amount as a (non-cursed) tin of spinach.[2] Unlike spinach, tins of giant meat will provide a strength increase even if cursed.

References