Giant (monster)

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Giants are a class of monster represented by the overall symbol H. Shared characteristics between the various types of giant include the ability to pick up and throw boulders, collecting of gems, and the strength bonus conveyed by eating their corpses (as well as any other intrinsic the particular species of giant might have). Giant mummies and zombies are not able to walk over boulders or break down doors. Giants have a 50% chance of being created with a boulder. They are also noteworthy for the fact that they can break down doors.

The giant, H, is also a monster which normally appears only in corpse form by killing a giant zombie or giant mummy.

Fighting giants

Giants are susceptible to the artifact, Giantslayer, with a 1d5 bonus for your player to-hit and causing double damage.

Giants are considered kebabable, able to be skewered, and you receive a +2 to-hit bonus when using a weapon that uses the spear or javelin skills.

Eating giants

Eating the corpse of any giant (including Cyclops and Lord Surtur, but not titans, ettins or minotaurs[1]), or a tin of any kind of giant meat, will, besides any other effects it may have, increase your strength by the same amount as a (non-cursed) tin of spinach.[2] Unlike spinach, tins of giant meat will provide a strength increase even if cursed.

References