Difference between revisions of "Grimtooth"
(→Strategy) |
(Average damage calculation) |
||
Line 17: | Line 17: | ||
==Strategy== | ==Strategy== | ||
While damage bonuses versus all monsters are nice, this weapon is only about as effective as a normal [[long sword]], and therefore is mostly useless. It might be useful to wizards who don't want to over-enchant [[Magicbane]], as a +7 Grimtooth will do more damage than a +2 Magicbane, but they would probably be better off using a gifted and unrestricted artifact weapon. | While damage bonuses versus all monsters are nice, this weapon is only about as effective as a normal [[long sword]], and therefore is mostly useless. It might be useful to wizards who don't want to over-enchant [[Magicbane]], as a +7 Grimtooth will do more damage than a +2 Magicbane, but they would probably be better off using a gifted and unrestricted artifact weapon. | ||
+ | |||
+ | ==Average damage calculation== | ||
+ | The average damage calculations in the following table do not include bonuses from [[Skill|weapon skills]], [[strength]], or from using a [[blessed]] weapon against [[undead]] or [[demon]]s. | ||
+ | {|class="wikitable" | ||
+ | !Weapon | ||
+ | !Damage | ||
+ | |- | ||
+ | | +0 Grimtooth | ||
+ | |<math>\frac{1+3}{2}+\frac{1+6}{2}=\bold{5.5}</math> | ||
+ | |- | ||
+ | | +7 Grimtooth | ||
+ | |<math>\frac{1+3}{2}+\frac{1+6}{2}+7=\bold{12.5}</math> | ||
+ | |} | ||
==SLASH'EM== | ==SLASH'EM== | ||
This weapon is marginally more effective in SLASH'EM, as it gives a flat +6 damage bonus as opposed to 1d6. Still, there are many better artifacts out there, particularly for the chaotic player. It might be a decent choice for [[twoweapon|twoweaponing]], which is allowed for artifacts in SLASH'EM. | This weapon is marginally more effective in SLASH'EM, as it gives a flat +6 damage bonus as opposed to 1d6. Still, there are many better artifacts out there, particularly for the chaotic player. It might be a decent choice for [[twoweapon|twoweaponing]], which is allowed for artifacts in SLASH'EM. | ||
[[Category:Artifact weapons]] | [[Category:Artifact weapons]] |
Revision as of 19:47, 3 September 2013
) Grimtooth | |
---|---|
Base item | orcish dagger |
Damage vs. small | 1d3 +1d6 |
Damage vs. large | 1d3 +1d6 |
To-hit bonus | +1d2 |
Bonus versus | (any) |
Weapon skill | dagger |
Size | one-handed |
Affiliation | |
When carried |
(none) |
When wielded |
(none) |
When invoked |
(none) |
Base price | 300 zm |
Weight | 10 |
Material | iron |
Grimtooth is a chaotic orcish dagger that has +d2 to hit and adds +d6 damage against all monsters. It is one of several artifact weapons that get in your way of getting Stormbringer from sacrificing. Elven players will never receive Grimtooth as a gift.
Strategy
While damage bonuses versus all monsters are nice, this weapon is only about as effective as a normal long sword, and therefore is mostly useless. It might be useful to wizards who don't want to over-enchant Magicbane, as a +7 Grimtooth will do more damage than a +2 Magicbane, but they would probably be better off using a gifted and unrestricted artifact weapon.
Average damage calculation
The average damage calculations in the following table do not include bonuses from weapon skills, strength, or from using a blessed weapon against undead or demons.
Weapon | Damage |
---|---|
+0 Grimtooth | |
+7 Grimtooth |
SLASH'EM
This weapon is marginally more effective in SLASH'EM, as it gives a flat +6 damage bonus as opposed to 1d6. Still, there are many better artifacts out there, particularly for the chaotic player. It might be a decent choice for twoweaponing, which is allowed for artifacts in SLASH'EM.