Difference between revisions of "Grue's Cavern"

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(Common traits: Add info about second treasure pile. ...Pretty sure this is live!)
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'''Grue's Cavern''' is a [[special level]] that appears in [[dnethack]] and serves as a replacement for [[Medusa's Island]]. [[Medusa]] is replaced by the [[Grue]], a reference to the classic Zork video game. The entire level is [[non-teleport level|non-teleport]], and shrouded in darkness, another reference to Zork's Grue, which would kill the player if he or she attempted to travel in darkness.
 
 
 
{{level|Grue's Cavern|
 
{{level|Grue's Cavern|
 
  |branch=Dungeons of Doom
 
  |branch=Dungeons of Doom
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}}
 
}}
  
===Common traits===
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The '''Grue's Cavern''' is a [[special level]] that appears in [[dNetHack]] and serves as a replacement for [[Medusa]] and [[Medusa's Island|her island]]. The entire level is [[non-teleport level|non-teleport]] and shrouded in darkness, and the player must defeat the [[Grue]] lurking within; the level is derived from the classic video game ''Zork'', which contained a Grue that would kill the player if they attempted to travel in darkness.
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==Common traits==
 
Each version of the level contains 18 candles embedded in the walls, two chunks of fossil dark, nine to 11 traps, and various random items. The candles can be worth collecting as light sources can generally be used to drive the Grue away.
 
Each version of the level contains 18 candles embedded in the walls, two chunks of fossil dark, nine to 11 traps, and various random items. The candles can be worth collecting as light sources can generally be used to drive the Grue away.
  

Revision as of 01:32, 18 May 2022

Grue's Cavern
Location Level 21–28 of the
Dungeons of Doom
Variants
Bones No
Mappable Yes
Teleportable No
Diggable floor Yes
Diggable walls No

The Grue's Cavern is a special level that appears in dNetHack and serves as a replacement for Medusa and her island. The entire level is non-teleport and shrouded in darkness, and the player must defeat the Grue lurking within; the level is derived from the classic video game Zork, which contained a Grue that would kill the player if they attempted to travel in darkness.

Common traits

Each version of the level contains 18 candles embedded in the walls, two chunks of fossil dark, nine to 11 traps, and various random items. The candles can be worth collecting as light sources can generally be used to drive the Grue away.

Each level also includes two treasure piles. The first is the corpse of an unlucky Elvish adventurer killed by the Grue and his or her leftover equipment, including either a cloak of invisibility or a cloak of displacement. The second is a pile of loot such as might have been left behind by an unfortunate Zork adventurer: a lantern that has run out of power and a sack containing a wrathful silver elven broadsword (doubtlessly of great antiquity), a magic torch, and a platinum bar (it seems that the adventurer unwisely chose to continue relying on their lantern!).

The Grue will spawn asleep on the downstairs.

First version


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Second version

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