Difference between revisions of "Intelligent monster"

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m (Restore previous paragraph; clarify that intelligence being defined by hands is just because there's no need to specify otherwise)
(Checked with FIQ, muse of dungeon features does not require hands)
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An '''intelligent monster''' is, a non-[[animal]], non-[[mindless]] monster that has hands. There is no actual flag for intelligence in the source code; however, certain behaviors such as monster item use are allowed only if a monster is non-animal, non-mindless and has hands.
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An '''intelligent monster''' is, generally, a non-[[animal]], non-[[mindless]] monster. There is no actual flag for intelligence in the source code; however, certain behaviors such as item use and dungeon feature use are allowed only if a monster is non-animal and non-mindless.
  
Certain monsters could be considered "intelligent" based on their mental capacity (non-animals who have a mind). To an observer, though, they appear the same as an animal or mindless monster because they do not have hands and so they cannot use items or wear armor. [[Floating eyes]] and [[dragons]] are examples of such monsters. At the moment, this is only because no different monster behavior exists for intelligent but handless monsters.
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Certain monsters are intelligent but might appear otherwise because they do not have hands with which to use items and wear armor; however, they may still use applicable dungeon features, like escaping with stairs, or jumping into holes, or using polymorph traps. [[Floating eyes]] and [[dragons]] are examples of such monsters.
  
 
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Revision as of 03:10, 25 September 2017

An intelligent monster is, generally, a non-animal, non-mindless monster. There is no actual flag for intelligence in the source code; however, certain behaviors such as item use and dungeon feature use are allowed only if a monster is non-animal and non-mindless.

Certain monsters are intelligent but might appear otherwise because they do not have hands with which to use items and wear armor; however, they may still use applicable dungeon features, like escaping with stairs, or jumping into holes, or using polymorph traps. Floating eyes and dragons are examples of such monsters.

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