Difference between revisions of "Invoke"

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m (Clarification on crystal balls)
(clarify wait time for invoking)
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The '''#invoke''' [[extended command]] allows you to activate certain objects. The only objects that can be activated this way are [[crystal ball]]s and some [[artifact]]s, especially [[quest artifact]]s.<ref>[[artifact.c#line1188]]</ref>
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The '''#invoke''' [[extended command]] allows you to activate certain objects. The only objects that can be activated this way are [[crystal ball]]s and most [[quest artifact]]s.<ref>[[artifact.c#line1188]]</ref>
  
Some artifacts tire after you invoke them. In this case, you must wait before you can invoke them again. If you do it too soon, a message appears like "You feel that the Eye of the Aethiopica is ignoring you" and you must wait 3d10 more turns.<ref>[[artifact.c#line1198]]</ref>
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Artifacts tire after you invoke them, and you cannot do so again for <code>rnz(100)</code> turns (averages 100; can be up to 2000, but 95% of the time it is less than 400). If you invoke again too soon, "You feel that the <artifact> is ignoring you" and 3d10 turns are tacked on to the wait time.<ref>[[artifact.c#line1198]]</ref>
  
 
== List of possible invocations ==
 
== List of possible invocations ==

Revision as of 22:44, 22 October 2007

The #invoke extended command allows you to activate certain objects. The only objects that can be activated this way are crystal balls and most quest artifacts.[1]

Artifacts tire after you invoke them, and you cannot do so again for rnz(100) turns (averages 100; can be up to 2000, but 95% of the time it is less than 400). If you invoke again too soon, "You feel that the <artifact> is ignoring you" and 3d10 turns are tacked on to the wait time.[2]

List of possible invocations

Invoking a non-artifact crystal ball is exactly the same as applying it.

References