Difference between revisions of "Invoke"

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(clarify wait time for invoking)
m (Link to rnz; prettified references)
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The '''#invoke''' [[extended command]] allows you to activate certain objects. The only objects that can be activated this way are [[crystal ball]]s and most [[quest artifact]]s.<ref>[[artifact.c#line1188]]</ref>
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The '''#invoke''' [[extended command]] allows you to activate certain objects. The only objects that can be activated this way are [[crystal ball]]s and most [[quest artifact]]s.<ref>{{sourcecode|artifact.c|1188}}</ref>
  
Artifacts tire after you invoke them, and you cannot do so again for <code>rnz(100)</code> turns (averages 100; can be up to 2000, but 95% of the time it is less than 400). If you invoke again too soon, "You feel that the <artifact> is ignoring you" and 3d10 turns are tacked on to the wait time.<ref>[[artifact.c#line1198]]</ref>
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Artifacts tire after you invoke them, and you cannot do so again for <code>[[rnz]](100)</code> turns (averages 100; can be up to 2000, but 95% of the time it is less than 400). If you invoke again too soon, "You feel that the <artifact> is ignoring you" and 3d10 turns are tacked on to the wait time.<ref>{{sourcecode|artifact.c|1198}}</ref>
  
 
== List of possible invocations ==
 
== List of possible invocations ==

Revision as of 20:35, 23 October 2007

The #invoke extended command allows you to activate certain objects. The only objects that can be activated this way are crystal balls and most quest artifacts.[1]

Artifacts tire after you invoke them, and you cannot do so again for rnz(100) turns (averages 100; can be up to 2000, but 95% of the time it is less than 400). If you invoke again too soon, "You feel that the <artifact> is ignoring you" and 3d10 turns are tacked on to the wait time.[2]

List of possible invocations

Invoking a non-artifact crystal ball is exactly the same as applying it.

References