Invoke

From NetHackWiki
Revision as of 20:35, 23 October 2007 by Ray Chason (talk | contribs) (Link to rnz; prettified references)
Jump to navigation Jump to search

The #invoke extended command allows you to activate certain objects. The only objects that can be activated this way are crystal balls and most quest artifacts.[1]

Artifacts tire after you invoke them, and you cannot do so again for rnz(100) turns (averages 100; can be up to 2000, but 95% of the time it is less than 400). If you invoke again too soon, "You feel that the <artifact> is ignoring you" and 3d10 turns are tacked on to the wait time.[2]

List of possible invocations

Invoking a non-artifact crystal ball is exactly the same as applying it.

References