Difference between revisions of "Lance"
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− | A '''lance''' is a [[weapon]] in [[NetHack]]. It is meant to be used while [[steed|mounted]] and gives a chance (dependent on your lance [[skill]]) of '''jousting''' a monster on a successful attack, granting an additional 2d10 damage and causing the victim to be pushed back a square if they are not already dead. | + | A '''lance''' is a [[weapon]] in [[NetHack]]. It is meant to be used while [[steed|mounted]] and gives a chance (dependent on your lance [[skill]]) of '''jousting''' a monster on a successful attack, granting an additional 2d10 damage, and causing the victim to be pushed back a square if they are not already dead. Very heavy monsters (eg mastodons) and monsters who have a wall or another monster behind them will not be pushed back. Same thing if entering the square would kill the monster (eg a lava pool). |
+ | Jousting will also stun the victim. On monsters stunning seems to reduce the frequency of their attacks, or at least make them attack last. It also seems to hamper their use of special attacks (eg breathweapons) and teleport. On a an occasion Demogorgon bounced one of my knights and stung him, knight jousted and stunned Demogorgon and was able to finish it (5 or 6 hits) before Demogorgon could attack a second time or teleport. (Note1; Demogorgon is not pushed back when jousted. Note2: Knight was very fast) | ||
+ | Jousting can cause the lance to break and lances are virtuallay impossible to replace. However it seems that lances with a +1 or better enchantment never break. | ||
+ | A lance can also be '''appplied''' on any of the 16 squares at exactly two squares of the wielder. It seems that there is a to hit penalty for ''applying'' when wielder is at basic [[skill]] level or lower. Because the applying of a lance is not restricted to attack on lines or diagonals but can also be used at "chess knight distance" it is possible to wear out monsters who are able to use spells, breathweapons or throw missiles without them being able to retaliate. | ||
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+ | A deadly tactic is: let monster close, when it is at two squares, apply the lance on it until it moves adjacent then you hit it (if you are fast you will strike before it). Since at high skill levels a joust is a nearly sure thing the monster will be pushed back for another round of lance blows, moves adjacent a second time then a second joust and so on until monster is dead usually without having ever been able to attack, and still less hit, the lance bearer. I have called this the "jokari of death" since the monster seems to bounce on the knight and the return to him like if hed by an elastic only to bounce a second tilme.. | ||
== Lance skill == | == Lance skill == | ||
Revision as of 00:14, 12 February 2007
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Name | lance |
Appearance | lance |
Damage vs. small | 1d6 |
Damage vs. large | 1d8 |
To-hit bonus | +0 |
Weapon skill | lance |
Size | one-handed |
Base price | 10 zm (+10/positive enchant) |
Weight | 180 |
Material | iron |
A lance is a weapon in NetHack. It is meant to be used while mounted and gives a chance (dependent on your lance skill) of jousting a monster on a successful attack, granting an additional 2d10 damage, and causing the victim to be pushed back a square if they are not already dead. Very heavy monsters (eg mastodons) and monsters who have a wall or another monster behind them will not be pushed back. Same thing if entering the square would kill the monster (eg a lava pool). Jousting will also stun the victim. On monsters stunning seems to reduce the frequency of their attacks, or at least make them attack last. It also seems to hamper their use of special attacks (eg breathweapons) and teleport. On a an occasion Demogorgon bounced one of my knights and stung him, knight jousted and stunned Demogorgon and was able to finish it (5 or 6 hits) before Demogorgon could attack a second time or teleport. (Note1; Demogorgon is not pushed back when jousted. Note2: Knight was very fast) Jousting can cause the lance to break and lances are virtuallay impossible to replace. However it seems that lances with a +1 or better enchantment never break.
A lance can also be appplied on any of the 16 squares at exactly two squares of the wielder. It seems that there is a to hit penalty for applying when wielder is at basic skill level or lower. Because the applying of a lance is not restricted to attack on lines or diagonals but can also be used at "chess knight distance" it is possible to wear out monsters who are able to use spells, breathweapons or throw missiles without them being able to retaliate.
A deadly tactic is: let monster close, when it is at two squares, apply the lance on it until it moves adjacent then you hit it (if you are fast you will strike before it). Since at high skill levels a joust is a nearly sure thing the monster will be pushed back for another round of lance blows, moves adjacent a second time then a second joust and so on until monster is dead usually without having ever been able to attack, and still less hit, the lance bearer. I have called this the "jokari of death" since the monster seems to bounce on the knight and the return to him like if hed by an elastic only to bounce a second tilme..
Lance skill
Lance | |
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Max | Role |
Basic | |
Skilled | |
Expert |
The lance is the only weapon to use lance skill, and there are no artifact lances.
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