Difference between revisions of "Leather armor"

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(Strategy: add references section)
(Removed misplaced "Studded leather armor" references and added "See also" section to help reduce cross-article name confusion)
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==Generation==
 
==Generation==
Armor comprises 10% of all randomly-generated items in the [[Dungeons of Doom|main dungeon]], 0% in [[container]]s, 12% on the [[Rogue level]], and 20% in [[Gehennom]]. There is an 82 in 964, or ~8.5%, chance that a randomly spawned armor object will be studded leather armor.<ref>http://www.steelypips.org/nethack/343/armr-343.html</ref>
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Armor comprises 10% of all randomly-generated items in the [[Dungeons of Doom|main dungeon]], 0% in [[container]]s, 12% on the [[Rogue level]], and 20% in [[Gehennom]]. There is an 82 in 964, or ~8.5%, chance that a randomly spawned armor object will be leather armor.<ref>http://www.steelypips.org/nethack/343/armr-343.html</ref>
* Leather golems drop 2d4 leather armors when slain, as per their [[death drop]].
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* Leather golems drop 2d4 leather armors when slain, as per their [[death drop]].<ref>http://groups.google.com/group/rec.games.roguelike.nethack/msg/e34120648c374754</ref>
* Studded leather armor is one of the [[protective item]]s that can be spawned of certain eligible monsters—including all of the [[Yendorian army]], as well as [[watchmen]] and [[watch captain]]s.<ref>http://groups.google.com/group/rec.games.roguelike.nethack/msg/e34120648c374754</ref>
 
  
 
==Strategy==
 
==Strategy==
 
* Many spellcasters prefer leather or [[studded leather armor]] in the early game, as neither hinders spellcasting. It can also be easy to find positively enchanted leather armor by [[curse-testing]] and then wear-testing armor dropped by leather golems.
 
* Many spellcasters prefer leather or [[studded leather armor]] in the early game, as neither hinders spellcasting. It can also be easy to find positively enchanted leather armor by [[curse-testing]] and then wear-testing armor dropped by leather golems.
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==See also==
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* [[Studded leather armor]], a body armor which is slightly heavier and more protective than leather armor.
  
 
==References==
 
==References==

Revision as of 15:49, 9 February 2013

[   leather armor   Leather armor.png
Appearance leather armor
Slot body armor
AC 2
Special (none)
Base price 5 zm
Weight 150
Material leather

Leather armor confers two points of AC without hindering spellcasting, and is worn in the main armor slot. It does not need to be identified (except for enchantment). Leather armor can be created by killing a leather golem, or can be worn into the dungeon by a caveman or a rogue. Leather armor is resistant to rust but susceptible to rot.

Generation

Armor comprises 10% of all randomly-generated items in the main dungeon, 0% in containers, 12% on the Rogue level, and 20% in Gehennom. There is an 82 in 964, or ~8.5%, chance that a randomly spawned armor object will be leather armor.[1]

  • Leather golems drop 2d4 leather armors when slain, as per their death drop.[2]

Strategy

  • Many spellcasters prefer leather or studded leather armor in the early game, as neither hinders spellcasting. It can also be easy to find positively enchanted leather armor by curse-testing and then wear-testing armor dropped by leather golems.

See also

References

This page may need to be updated for the current version of NetHack.

It may contain text specific to NetHack 3.4.3. Information on this page may be out of date.

Editors: After reviewing this page and making necessary edits, please change the {{nethack-343}} tag to the current version's tag or {{noversion}} as appropriate.