Light source

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Light sources cast light over a number of squares. To light any light source, use the apply command, [a].

Lit areas can be diplayed in brighter characters in with the game option lit_corridor.


Table of light sources

Light sources are generated to stay lit for the number of turns in the table below. They are generated in the quantity and BUC state shown. Cursed light sources will sometimes not light.

Light source Turns Generated
tallow candle 200 1 to 7; 10% blessed, 80% uncursed, 10% cursed
wax candle 400 1 to 7; 10% blessed, 80% uncursed, 10% cursed
brass lantern 1000 to 1499 10% blessed, 80% uncursed, 10% cursed
oil lamp 1000 to 1499 10% blessed, 80% uncursed, 10% cursed
potion of oil 400 1/8 blessed, 3/4 uncursed, 1/8 cursed
magic lamp Infinite 25% blessed, 50% uncursed, 25% cursed
Sunsword Infinite 10% blessed, 80% uncursed, 10% cursed
Candelabrum of Invocation See below Unique item

The Candelabrum

Main article: Candelabrum of Invocation

Candles can be applied to the Candelabrum of Invocation. The Candelabrum acts like an ordinary light source if at least one candle is applied to it. It will last as many turns as the first candle that was applied would have burned. The Candelabrum will not light if cursed.

Light radius 4:

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Lanterns and lamps

Brass lanterns and oil lamps can be refilled by a scroll of charging; a blessed scroll will refill them to 1500 turns, an uncursed scroll will add 750 turns to a maximum of 1500. An oil lamp with 1000 or fewer turns left can also be refilled by #dipping it into a potion of oil, getting twice the remaining turns left in the potion. (Attempting to refill an oil lamp with a lit potion of oil, or while the lamp is lit, will cause an explosion dealing 6 to 36 points of damage). No lamp can be filled beyond 1500 turns.

Light radius 3:

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Magic lamps

Main article: Magic lamp

Magic lamps never run out of power, and may summon a djinni and lead to a wish when #rubbed.

Sunsword

Light radius: 2

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The artifact weapon Sunsword will act as a light source whenever wielded, either by you or by a monster.

Candles

( Candle.png
Name tallow candle
Appearance candle
Base price 10 zm
Weight 2
Material [[{{{material}}}]]
Monster use Will not be used by monsters.
( Candle.png
Name wax candle
Appearance candle
Base price 20 zm
Weight 2
Material [[{{{material}}}]]
Monster use Will not be used by monsters.

There is no difference between wax and tallow candles except for their lifespan. You can mix different candle types on the Candelabrum.

Candles can be randomly generated or wished for, but can always be found in Izchak's lighting shop in Minetown. Wishing for candles guarantees up to seven (the number needed on the Candelabrum).

Light radius 2:

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See also


This page is based on a spoiler by Dylan O'Donnell. The original license is:

Redistribution, copying, and editing of these spoilers, with or without modification, are permitted provided that the following conditions are met:

  1. The original contributors to any spoiler must continue to be credited.
  2. Any modifications to the spoiler must be acknowledged and credited.