Light source
Light sources cast light over a number of squares. To light any light source, use the apply command, [a].
Lit areas can be diplayed in brighter characters in with the game option lit_corridor.
Contents
Table of light sources
Light sources are generated to stay lit for the number of turns in the table below. They are generated in the quantity and BUC state shown. Cursed light sources will sometimes not light.
Light source | Turns | Generated |
---|---|---|
tallow candle | 200 | 1 to 7; 10% blessed, 80% uncursed, 10% cursed |
wax candle | 400 | 1 to 7; 10% blessed, 80% uncursed, 10% cursed |
brass lantern | 1000 to 1499 | 10% blessed, 80% uncursed, 10% cursed |
oil lamp | 1000 to 1499 | 10% blessed, 80% uncursed, 10% cursed |
potion of oil | 400 | 1/8 blessed, 3/4 uncursed, 1/8 cursed |
magic lamp | Infinite | 25% blessed, 50% uncursed, 25% cursed |
Sunsword | Infinite | 10% blessed, 80% uncursed, 10% cursed |
Candelabrum of Invocation | See below | Unique item |
The Candelabrum
Main article: Candelabrum of Invocation
Candles can be applied to the Candelabrum of Invocation. The Candelabrum acts like an ordinary light source if at least one candle is applied to it. It will last as many turns as the first candle that was applied would have burned. The Candelabrum will not light if cursed.
Light radius 4:
........... ...xxxxx... ..xxxxxxx.. .xxxxxxxxx. .xxxxxxxxx. .xxxx@xxxx. .xxxxxxxxx. .xxxxxxxxx. ..xxxxxxx.. ...xxxxx... ...........
Lanterns and lamps
Brass lanterns and oil lamps can be refilled by a scroll of charging; a blessed scroll will refill them to 1500 turns, an uncursed scroll will add 750 turns to a maximum of 1500. An oil lamp with 1000 or fewer turns left can also be refilled by #dipping it into a potion of oil, getting twice the remaining turns left in the potion. (Attempting to refill an oil lamp with a lit potion of oil, or while the lamp is lit, will cause an explosion dealing 6 to 36 points of damage). No lamp can be filled beyond 1500 turns.
Light radius 3:
........... ........... ....xxx.... ...xxxxx... ..xxxxxxx.. ..xxx@xxx.. ..xxxxxxx.. ...xxxxx... ....xxx.... ........... ...........
Magic lamps
Main article: Magic lamp
Magic lamps never run out of power, and may summon a djinni and lead to a wish when #rubbed.
Sunsword
Light radius: 2
........... ........... ........... ....xxx.... ...xxxxx... ...xx@xx... ...xxxxx... ....xxx.... ........... ........... ...........
The artifact weapon Sunsword will act as a light source whenever wielded, either by you or by a monster.
Candles
( | |
---|---|
Name | tallow candle |
Appearance | candle |
Base price | 10 zm |
Weight | 2 |
Material | [[{{{material}}}]] |
Monster use | Will not be used by monsters. |
( | |
---|---|
Name | wax candle |
Appearance | candle |
Base price | 20 zm |
Weight | 2 |
Material | [[{{{material}}}]] |
Monster use | Will not be used by monsters. |
There is no difference between wax and tallow candles except for their lifespan. You can mix different candle types on the Candelabrum.
Candles can be randomly generated or wished for, but can always be found in Izchak's lighting shop in Minetown. Wishing for candles guarantees up to seven (the number needed on the Candelabrum).
Light radius 2:
........... ........... ........... ....xxx.... ...xxxxx... ...xx@xx... ...xxxxx... ....xxx.... ........... ........... ...........
See also
This page is based on a spoiler by Dylan O'Donnell. The original license is:
Redistribution, copying, and editing of these spoilers, with or without modification, are permitted provided that the following conditions are met:
- The original contributors to any spoiler must continue to be credited.
- Any modifications to the spoiler must be acknowledged and credited.