Light source
Light sources cast light over a number of squares. To light any light source, use the apply command, [a].
Contents
Table of light sources
Light sources are generated to stay lit for the number of turns in the table below. They are generated in the quantity and BUC state shown. Cursed light sources will sometimes not light.
Light source | Turns | Generated |
---|---|---|
tallow candle | 200 | 1 to 7; 10% blessed, 80% uncursed, 10% cursed |
wax candle | 400 | 1 to 7; 10% blessed, 80% uncursed, 10% cursed |
brass lantern | 1000 to 1499 | 10% blessed, 80% uncursed, 10% cursed |
oil lamp | 1000 to 1499 | 10% blessed, 80% uncursed, 10% cursed |
potion of oil | 400 | 1/8 blessed, 3/4 uncursed, 1/8 cursed |
magic lamp | Infinite | 25% blessed, 50% uncursed, 25% cursed |
Sunsword | Infinite | 10% blessed, 80% uncursed, 10% cursed |
Candelabrum of Invocation | See below | Unique item |
The Candelabrum
Main article: Candelabrum of Invocation
Candles can be applied to the Candelabrum of Invocation. The Candelabrum acts like an ordinary light source if at least one candle is applied to it. It will last as many turns as the first candle that was applied would have burned. The Candelabrum will not light if cursed.
Light radius 4:
........... ...xxxxx... ..xxxxxxx.. .xxxxxxxxx. .xxxxxxxxx. .xxxx@xxxx. .xxxxxxxxx. .xxxxxxxxx. ..xxxxxxx.. ...xxxxx... ...........
Lanterns and lamps
Brass lanterns and oil lamps can be refilled by a scroll of charging; a blessed scroll will refill them to 1500 turns, an uncursed scroll will add 750 turns to a maximum of 1500. Oil lamps with 1000 or fewer turns left can also be refilled with potions of oil, getting twice the remaining turns in the potion of oil. (Attempting to refill an oil lamp with a lit potion of oil, or while the lamp is lit, will cause an explosion dealing 6 to 36 points of damage). No lamp can be filled beyond 1500 turns.
Light radius 3:
........... ........... ....xxx.... ...xxxxx... ..xxxxxxx.. ..xxx@xxx.. ..xxxxxxx.. ...xxxxx... ....xxx.... ........... ...........
Sunsword
Light radius: 2
........... ........... ........... ....xxx.... ...xxxxx... ...xx@xx... ...xxxxx... ....xxx.... ........... ........... ...........
The artifact weapon Sunsword will act as a light source whenever wielded, either by you or by a monster.
Candles
( | |
---|---|
Name | Light source |
Appearance | Light source |
Base price | {{{cost}}} zm |
Weight | {{{weight}}} |
Material | [[{{{material}}}]] |
Monster use | Will not be used by monsters. |
( | |
---|---|
Name | Light source |
Appearance | Light source |
Base price | {{{cost}}} zm |
Weight | {{{weight}}} |
Material | [[{{{material}}}]] |
Monster use | Will not be used by monsters. |
There is no difference between wax and tallow candles except for their lifespan. You can mix different candle types on the Candelabrum.
Candles can be randomly generated or wished for, but can always be found in Izchak's lighting shop in Minetown.
Light radius 2:
........... ........... ........... ....xxx.... ...xxxxx... ...xx@xx... ...xxxxx... ....xxx.... ........... ........... ...........
Magic lamps
If you wish for a magic lamp, you will instead get an ordinary oil lamp.
Magic lamps never run out of power, and may summon a djinni and lead to a wish when #rubbed. Each time you rub the lamp, there is a 1/3 chance that "You see a puff of smoke" and another 1/3 chance that "Nothing happens"; in either case, just try again.
The remaining 1/3 of the time a djinni appears, the lamp is identified and turned into an oil lamp, and one of five outcomes can occur. The relative chance of these outcomes depends on whether the lamp was blessed, uncursed, or cursed:
Blessed | Uncursed | Cursed | Outcome |
---|---|---|---|
80% | 20% | 5% | Grants one wish, then disappears. "I am in your debt. I will grant one wish!" |
5% | 20% | 5% | Remains as a pet. "Thank you for freeing me!" |
5% | 20% | 5% | Remains as a peaceful monster. "You freed me!" |
5% | 20% | 5% | Speaks, then vanishes. "It is about time!" |
5% | 20% | 80% | Remains as a hostile monster. "You disturbed me, fool!" |
Note: There is no way to get a wish from the djinni other than the first outcome above.
There is a limit of 120 djinn per game. Beyond this limit, they are extinct and no more can be created. This includes djinni summoned from smoky potions and any placed on the Plane of Air.
See also
This page is based on a spoiler by Dylan O'Donnell. The original license is:
Redistribution, copying, and editing of these spoilers, with or without modification, are permitted provided that the following conditions are met:
- The original contributors to any spoiler must continue to be credited.
- Any modifications to the spoiler must be acknowledged and credited.