Difference between revisions of "Magic candle"
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− | A '''magic candle''' is a [[SLASH'EM]] | + | A '''magic candle''' is a [[tool]] that appears in [[SLASH'EM]]. It appears simply as a [[candle]] when unidentified. [[The Candle of Eternal Flame]] is an [[artifact]] magic candle. |
− | == | + | ==Description== |
+ | When lit, a magic candle has a radius of 3 tiles and burns indefinitely without melting - while it cannot normally appear as "partly used", the variable for whether a light source has been used at least once is still applied. This renders a magic candle unable to be sold if it was ever lit, and a "fresh" candle will stack separately from lit ones; it is unknown if a usage fee is incurred this way. A bug in [[wizard mode]] prevents any kind of magic candles from being sold. | ||
− | + | Attaching a magic candle to the [[Candelabrum of Invocation]] will revert it to a mundane candle, and burns for slightly longer. | |
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− | == | + | ==Strategy== |
− | + | The magic candle's light radius and high base price of 250 [[zorkmids]] makes it trivial to informally [[identify]]. As a permanent light source, magic candles are particularly useful for [[polearm]] and [[lance]] users (such as [[Yeomen]] and [[Knight]]s) and [[jumping]] players. Unlike a [[magic lamp]] it is much lighter and can be [[wish]]ed for, allowing you to freely [[rub]] the lamps for wishes - this also means less reliance on the Candelabrum for late-game jumping. | |
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{{slashem-7E7}} | {{slashem-7E7}} | ||
[[Category:SLASH'EM items]] | [[Category:SLASH'EM items]] |
Revision as of 21:00, 13 August 2021
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Name | magic candle |
Appearance | candle |
Base price | 250 zm |
Weight | 2 |
Material | wax |
Monster use | Will not be used by monsters. |
A magic candle is a tool that appears in SLASH'EM. It appears simply as a candle when unidentified. The Candle of Eternal Flame is an artifact magic candle.
Description
When lit, a magic candle has a radius of 3 tiles and burns indefinitely without melting - while it cannot normally appear as "partly used", the variable for whether a light source has been used at least once is still applied. This renders a magic candle unable to be sold if it was ever lit, and a "fresh" candle will stack separately from lit ones; it is unknown if a usage fee is incurred this way. A bug in wizard mode prevents any kind of magic candles from being sold.
Attaching a magic candle to the Candelabrum of Invocation will revert it to a mundane candle, and burns for slightly longer.
Strategy
The magic candle's light radius and high base price of 250 zorkmids makes it trivial to informally identify. As a permanent light source, magic candles are particularly useful for polearm and lance users (such as Yeomen and Knights) and jumping players. Unlike a magic lamp it is much lighter and can be wished for, allowing you to freely rub the lamps for wishes - this also means less reliance on the Candelabrum for late-game jumping.