Difference between revisions of "Magic portal"

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A '''magic portal''', {{purple|^}}, is a type of [[trap]] that takes you to a different section of the dungeon. Portals can be found:
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{{trap
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|name=magic portal
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|color=brightmagenta
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|generation=Never randomly; special levels and branches only
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|effect=Transports between branches
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}}
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A '''magic portal''', {{purple|^}}, is a type of [[trap]] that takes you to a different [[branch]] of the dungeon.
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==Generation==
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Portals are never randomly generated. They can be found:
 
* In a [[vault]] between dungeon level 11 and [[Medusa]], leading to [[Fort Ludios]].
 
* In a [[vault]] between dungeon level 11 and [[Medusa]], leading to [[Fort Ludios]].
 
* In the entrance to the [[Wizard's Tower]] in [[Gehennom]].
 
* In the entrance to the [[Wizard's Tower]] in [[Gehennom]].
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Single-use portals are also technically generated when the [[Eye of the Aethiopica]] is used to [[branchport]] between dungeon branches, although you never get to see them.
 
Single-use portals are also technically generated when the [[Eye of the Aethiopica]] is used to [[branchport]] between dungeon branches, although you never get to see them.
  
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=== Wizard mode ===
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In [[wizard mode]], magic portals can be wished for. Stepping on them causes you to [[Escaping the dungeon|escape the dungeon]], ending the game immediately, with no option to continue the game.
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==Effects==
 
Note that unlike the teleport trap and level teleporter, a portal will transport you even if you have [[magic resistance]].
 
Note that unlike the teleport trap and level teleporter, a portal will transport you even if you have [[magic resistance]].
  
To find the portals, see [[Portal detection methods]].
 
 
== Activating portals ==
 
 
A magic portal is always activated when you move onto its square. The Fort Ludios, Wizard's Tower and Quest portals transport you onto a corresponding return portal. While standing on the portal, it will be activated if you [[Sit|#sit]], provided there are no objects on the ground.
 
A magic portal is always activated when you move onto its square. The Fort Ludios, Wizard's Tower and Quest portals transport you onto a corresponding return portal. While standing on the portal, it will be activated if you [[Sit|#sit]], provided there are no objects on the ground.
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<ref>{{sourcecode|trap.c|1178}} (Magic portal on you) and {{sourcecode|trap.c|1989}} (On monsters)</ref>
  
 
{{upcoming|NetHack 3.7.0|Using a magic portal causes you to be stunned for three turns.}}
 
{{upcoming|NetHack 3.7.0|Using a magic portal causes you to be stunned for three turns.}}
  
== Wizard mode ==
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==Removal==
In [[wizard mode]], magic portals can be wished for. Stepping on them causes you to [[Escaping the dungeon|escape the dungeon]], ending the game immediately, with no option to continue the game.
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This trap cannot be removed, although the portal to your [[quest]] disappears if you are rejected with prejudice.
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==Strategy==
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To find the portals, see [[Portal detection methods]].
  
== Encyclopedia entry ==
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==Encyclopedia entry==
 
{{encyclopedia|
 
{{encyclopedia|
 
Portals can be Mirrors, Pictures, Standing Stones, Stone
 
Portals can be Mirrors, Pictures, Standing Stones, Stone
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|[ The Tough Guide to Fantasyland, by Diana Wynne Jones ]
 
|[ The Tough Guide to Fantasyland, by Diana Wynne Jones ]
 
}}
 
}}
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==References==
 
{{nethack-343}}
 
{{nethack-343}}
 
[[Category:Traps]]
 
[[Category:Traps]]

Revision as of 08:17, 17 August 2022

^ magic portal Magic portal.png
Generates Never randomly; special levels and branches only
Effect Transports between branches

A magic portal, ^, is a type of trap that takes you to a different branch of the dungeon.

Generation

Portals are never randomly generated. They can be found:

Single-use portals are also technically generated when the Eye of the Aethiopica is used to branchport between dungeon branches, although you never get to see them.

Wizard mode

In wizard mode, magic portals can be wished for. Stepping on them causes you to escape the dungeon, ending the game immediately, with no option to continue the game.

Effects

Note that unlike the teleport trap and level teleporter, a portal will transport you even if you have magic resistance.

A magic portal is always activated when you move onto its square. The Fort Ludios, Wizard's Tower and Quest portals transport you onto a corresponding return portal. While standing on the portal, it will be activated if you #sit, provided there are no objects on the ground. [1]

The following information pertains to an upcoming version (NetHack 3.7.0). If this version is now released, please verify that it is still accurate, then update the page to incorporate this information.

Using a magic portal causes you to be stunned for three turns.

Removal

This trap cannot be removed, although the portal to your quest disappears if you are rejected with prejudice.

Strategy

To find the portals, see Portal detection methods.

Encyclopedia entry

Portals can be Mirrors, Pictures, Standing Stones, Stone
Circles, Windows, and special gates set up for the purpose.
You will travel through them both to distant parts of the
continent and to and from our own world. The precise manner
of their working is a Management secret.

[ The Tough Guide to Fantasyland, by Diana Wynne Jones ]

References

This page may need to be updated for the current version of NetHack.

It may contain text specific to NetHack 3.4.3. Information on this page may be out of date.

Editors: After reviewing this page and making necessary edits, please change the {{nethack-343}} tag to the current version's tag or {{noversion}} as appropriate.

  1. trap.c, line 1178 (Magic portal on you) and trap.c, line 1989 (On monsters)