Difference between revisions of "Magic resistance"

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These Quest artifacts grant magic resistance when you carry them:
 
These Quest artifacts grant magic resistance when you carry them:
  
* [[Archeologist]]: [[the Orb of Detection]]
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* [[Archeologist]]: [[the Orb of Detection]] (Lawful)
* [[Caveman]]: [[the Sceptre of Might]]
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* [[Caveman]]: [[the Sceptre of Might]] (Lawful)
* [[Knight]]: [[the Magic Mirror of Merlin]]
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* [[Knight]]: [[the Magic Mirror of Merlin]] (Lawful)
* [[Monk]]: [[the Eyes of the Overworld]]
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* [[Monk]]: [[the Eyes of the Overworld]] (Neutral)
* [[Tourist]]: [[the Platinum Yendorian Express Card]]
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* [[Tourist]]: [[the Platinum Yendorian Express Card]] (Neutral)
* [[Wizard]]: [[the Eye of the Aethiopica]]
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* [[Wizard]]: [[the Eye of the Aethiopica]] (Neutral)
  
 
[[Category:Resistances]]
 
[[Category:Resistances]]

Revision as of 02:27, 16 February 2008

Magic resistance is the number one extrinsic to get. It will protect you from magic missile attacks, several types of monster spells, death magic such as from a wand of death, any sort of unintentional polymorph, teleport traps, and it will reduce the number of objects cursed by a malignant aura. For all that, it's monstrously difficult to get. Only cloaks of magic resistance, gray dragon scale mail, Magicbane, and a few Quest artifacts will grant it. In addition, relying only on your own Quest artifact for magic resistance is dangerous in the endgame, because the Wizard of Yendor can steal it from you and then hit you with Touch of death; a Quest artifact of another role, obtainable only by wishing, is safe from this kind of theft (but not from that of nymphs, of course).

These Quest artifacts grant magic resistance when you carry them: