Magic resistance

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Revision as of 15:04, 3 June 2008 by Rogerb-on-NAO (talk | contribs) (Added other uses for monsters' magic resistance.)
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This article is about the magic resistance property. For monsters' magic resistance, see Magic resistance (monster).

Magic resistance is the number one extrinsic to get. It will protect you from magic missile attacks, several types of monster spells, death magic such as from a wand of death, any sort of unintentional polymorph, teleport traps, and it will reduce the number of objects cursed by a malignant aura. For all that, it's monstrously difficult to get. Only cloaks of magic resistance, gray dragon scale mail, Magicbane, and a few Quest artifacts will grant it. In addition, relying only on your own Quest artifact for magic resistance is dangerous in the endgame, because the Wizard of Yendor can steal it from you and then hit you with Touch of death; a Quest artifact of another role, obtainable only by wishing, is safe from this kind of theft (but not from that of nymphs, of course).


Quest artifacts granting magic resistance when carried
Role Artifact Alignment
Archeologist the Orb of Detection Lawful
Caveman the Sceptre of Might Lawful
Knight the Magic Mirror of Merlin Lawful
Monk the Eyes of the Overworld Neutral
Tourist the Platinum Yendorian Express Card Neutral
Wizard the Eye of the Aethiopica Neutral