Difference between revisions of "Magicbane"

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'''Magicbane''' is an [[artifact]]. Specifically, it is an [[athame]], so it is considered a [[dagger]] for [[skill]] purposes.
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'''Magicbane''' is an [[artifact]] [[athame]]. It is considered a [[dagger]] for [[skill]] purposes, and has a chance of inflicting various effects as well as damage upon attack, including:
 
 
Magicbane inflicts various effects as well as damage upon attack, including:
 
  
 
* [[Cancellation|Cancel]] monster
 
* [[Cancellation|Cancel]] monster
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* Scare monster
 
* Scare monster
  
The more Magicbane is enchanted, the less likely the magic attacks are to occur. All of these attacks, if they occur, add an additional ''1d4'' damage to the calculator, on top of Magicbane's base ''1d4'' bonus.  An enchantment of +2 is optimal for maximizing magic attacks.
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The more Magicbane is enchanted, the less likely the magic attacks are to occur. All of these attacks, if they occur, add an additional ''1d4'' damage to the calculator, on top of Magicbane's base ''1d4'' damage.  An enchantment of +2 is optimal for maximizing magic attacks. However, if you plan to use Magicbane as your primary weapon, an enchantment of +7 provides the best damage on average. <ref>http://www.steelypips.org/nethack/343/art2-343.html</ref>
  
 
In addition, Magicbane catches and resists 95% of curses sent to the wielder and gives [[magic resistance]]. Like all athames, when blessed or uncursed Magicbane can also engrave [[Elbereth]] without dulling and in one turn, albeit not permanently. While being wielded, Magicbane nullifies the effects of magical traps: teleport, polymorph, and level teleport. This is especially useful against polymorph traps.
 
In addition, Magicbane catches and resists 95% of curses sent to the wielder and gives [[magic resistance]]. Like all athames, when blessed or uncursed Magicbane can also engrave [[Elbereth]] without dulling and in one turn, albeit not permanently. While being wielded, Magicbane nullifies the effects of magical traps: teleport, polymorph, and level teleport. This is especially useful against polymorph traps.
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Magicbane, like all artifacts, resists being [[twoweapon|dual-wielded]] as a second weapon.
 
Magicbane, like all artifacts, resists being [[twoweapon|dual-wielded]] as a second weapon.
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==References==
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<references />
  
 
[[Category:Artifact weapons]]
 
[[Category:Artifact weapons]]

Revision as of 06:52, 5 January 2008

)   Magicbane   Athame.png
Base item athame
Damage vs. small 1d4 +1d4+(special)
Damage vs. large 1d3 +1d4+(special)
To-hit bonus +2 +1d3
Bonus versus fail MR check
Weapon skill dagger
Size one-handed
Affiliation
When carried

(none)

When wielded
When invoked

(none)

Base price 3500 zm
Weight 10
Material iron

Magicbane is an artifact athame. It is considered a dagger for skill purposes, and has a chance of inflicting various effects as well as damage upon attack, including:

  • Cancel monster
  • Probe monster
  • Stun monster
  • Scare monster

The more Magicbane is enchanted, the less likely the magic attacks are to occur. All of these attacks, if they occur, add an additional 1d4 damage to the calculator, on top of Magicbane's base 1d4 damage. An enchantment of +2 is optimal for maximizing magic attacks. However, if you plan to use Magicbane as your primary weapon, an enchantment of +7 provides the best damage on average. [1]

In addition, Magicbane catches and resists 95% of curses sent to the wielder and gives magic resistance. Like all athames, when blessed or uncursed Magicbane can also engrave Elbereth without dulling and in one turn, albeit not permanently. While being wielded, Magicbane nullifies the effects of magical traps: teleport, polymorph, and level teleport. This is especially useful against polymorph traps.

Wizards receive Magicbane as their first gift from their god after sacrificing at an altar. Arch-liches have a small (approximately 0.003846%) chance of being generated with Magicbane.

Magicbane, like all artifacts, resists being dual-wielded as a second weapon.

References