Difference between revisions of "Magicbane"

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*** The probability of no [[scare]] or [[cancellation]] damage is <math>1 - p_{\mathrm{scare}} - p_{\mathrm{cancel}}</math>.
 
*** The probability of no [[scare]] or [[cancellation]] damage is <math>1 - p_{\mathrm{scare}} - p_{\mathrm{cancel}}</math>.
 
**** If there is also no stun damage, the attack [[probe]]s.
 
**** If there is also no stun damage, the attack [[probe]]s.
The monster can [[Magic_resistance_(monster)|resist]] the effects of [[stun]], [[scare]], [[probe]], & [[cancellation]], but not the damage they cause.<ref>[[Source:artifact.c#Mb_hit]]</ref>
+
The monster can [[Magic_resistance_(monster)|resist]] the effects of [[stun]], [[scare]], [[probe]], & [[cancellation]], but not the damage they cause.<ref>[[Source:artifact.c#Mb_hit]].</ref>
  
 
{| class="wikitable"
 
{| class="wikitable"

Revision as of 08:41, 2 January 2011

)   Magicbane   Athame.png
Base item athame
Damage vs. small 1d4 + 1d4 + (special) (2-8)
Damage vs. large 1d3 + 1d4 + (special) (2-7)
To-hit bonus +2 +1d3
Bonus versus fail monster MR check
or player without MR
Weapon skill dagger
Size one-handed
Affiliation
When carried

(none)

When wielded
When invoked

(none)

Base price 3500 zm
Weight 10
Material iron

Magicbane is an artifact athame. It is considered a dagger for skill purposes, and has a 40% chance of having a magical effect on the victim as well inflicting damage. Throwing Magicbane can have the same effect on a monster it hits. Care should be taken not to throw at an enemy that can pick it up and wield it, conferring magic resistance to the monster. The "bonus" effects that Magicbane can produce are:

Any bonus effect adds an additional 1d4 damage. Though the chance of some type of magical bonus effect is always 40%, Magicbane's level of enchantment affects the probability of each type of effect differently. Magicbane enchanted to +2 has the best chance of inflicting valuable magical effects, but the average damage it inflicts increases with each level of enchantment. It can be safely enchanted to +7 (but stop enchanting it once it reaches +6!), which is typically desirable for dealing maximum damage as primary weapon. [1]

Magicbane has two reactions if it's enchanted to +0 or above:

  • "Your right hand itches!" (+0 or +1)
  • "Your right hand flinches" (+2 or higher)

In addition, Magicbane catches and resists 95% of curses sent to the wielder and gives magic resistance. Like all athames, when blessed or uncursed Magicbane can also engrave Elbereth without dulling and in one turn, albeit not permanently. While being wielded, Magicbane nullifies the effects of magical traps: teleport, polymorph, and level teleport. This is especially useful against polymorph traps.

Wizards receive Magicbane as their first gift from their god after sacrificing at an altar. Arch-liches have a miniscule (1/1170, or approximately 0.085%) chance of being generated with Magicbane. Even hunting them until extinction yields only a 9.75% chance of Magicbane appearing.

Magicbane, like all artifacts, resists being dual-wielded as a second weapon.

Damage

The base damage is 1d4 to small monsters and 1d3 to large monsters. If the monster fails a magic resistance check, an additional 1d4 damage is added to the base damage. There is a 8 / 20 (40%) chance of an additional +1d4 damage and possibly more. Given there is additional damage:

  • There is a chance of an additional +1d4 stun damage.
    • If the monster failed the previous magic resistance check, the probability of this stun damage is \frac{10 - \max(\mathrm{enchantment}, 0)}{11}.
    • If the monster passed the magic resistance check, the probability of this stun damage is \frac{6 - \max(\mathrm{enchantment}, 0)}{7}.
  • The is a chance of an additional +1d4 scare damage or +2d4 scare & cancellation damage.
    • The roll for scare or cancellation damage is scaled by z = 2^{\max(\mathrm{enchantment}, 0) \; \mathrm{div} \;3}, where \mathrm{div} is integer division. The base roll for scare damage is R_{\mathrm{scare}} = 4 \; \mathrm{div} \; z and the base roll for cancellation damage is R_{\mathrm{cancel}} = 2 \; \mathrm{div} \; z. [2]
      • If the monster failed the previous magic resistance check, the probability of scare damage is simply p_{\mathrm{scare}} = \frac{R_{\mathrm{scare}}}{8} and the probability of cancellation damage is simply p_{\mathrm{cancel}} = \frac{R_{\mathrm{cancel}}}{8}.
      • If the monster passed the previous magic resistance check, the probability of scare damage is p_{\mathrm{scare}} = \frac{\max(R_{\mathrm{scare}} - 1, 0)}{8} and the probability of cancellation damage is p_{\mathrm{cancel}} = \frac{\max(R_{\mathrm{cancel}} - 1, 0)}{8}.
    • Exactly one of the following occurs:
      • The probability of +1d4 scare damage is p_{\mathrm{scare}} - p_{\mathrm{cancel}}.
      • The probability of +2d4 scare & cancellation damage is p_{\mathrm{cancel}}. (Note that this means there is a p_{\mathrm{scare}} probability of +1d4 scare and a p_{\mathrm{cancel}} probability of +1d4 cancellation, which is used in the table below.)
      • The probability of no scare or cancellation damage is 1 - p_{\mathrm{scare}} - p_{\mathrm{cancel}}.
        • If there is also no stun damage, the attack probes.

The monster can resist the effects of stun, scare, probe, & cancellation, but not the damage they cause.[3]

Enchantment Monster Resisted Base Damage Chance of +1d4 Extra Chance of +1d4 Stun Chance of +1d4 Scare Chance of +1d4 Cancel Mean Damage
+0 No (1d4 or 1d3) + 1d4 8 / 20 8 / 20 * 10 / 11 4 / 20 2 / 20 7.66 or 7.16
Yes 1d4 or 1d3 8 / 20 8 / 20 * 6 / 7 3 / 20 1 / 20 4.86 or 4.36
+1 No (1d4 or 1d3) + 1d4 + 1 8 / 20 8 / 20 * 9 / 11 4 / 20 2 / 20 8.57 or 8.07
Yes (1d4 or 1d3) + 1 8 / 20 8 / 20 * 5 / 7 3 / 20 1 / 20 5.71 or 5.21
+2 No (1d4 or 1d3) + 1d4 + 2 8 / 20 8 / 20 * 8 / 11 4 / 20 2 / 20 9.48 or 8.98
Yes (1d4 or 1d3) + 2 8 / 20 8 / 20 * 4 / 7 3 / 20 1 / 20 6.57 or 6.07
+3 No (1d4 or 1d3) + 1d4 + 3 8 / 20 8 / 20 * 7 / 11 2 / 20 0 / 20 10.01 or 9.51
Yes (1d4 or 1d3) + 3 8 / 20 8 / 20 * 3 / 7 1 / 20 0 / 20 7.05 or 6.55
+4 No (1d4 or 1d3) + 1d4 + 4 8 / 20 8 / 20 * 6 / 11 2 / 20 0 / 20 10.92 or 10.42
Yes (1d4 or 1d3) + 4 8 / 20 8 / 20 * 2 / 7 1 / 20 0 / 20 7.91 or 7.41
+5 No (1d4 or 1d3) + 1d4 + 5 8 / 20 8 / 20 * 5 / 11 2 / 20 0 / 20 11.83 or 11.33
Yes (1d4 or 1d3) + 5 8 / 20 8 / 20 * 1 / 7 1 / 20 0 / 20 8.77 or 8.27
+6 No (1d4 or 1d3) + 1d4 + 6 8 / 20 8 / 20 * 4 / 11 1 / 20 0 / 20 12.49 or 11.99
Yes (1d4 or 1d3) + 6 8 / 20 8 / 20 * 0 / 7 0 / 20 0 / 20 9.5 or 9
+7 No (1d4 or 1d3) + 1d4 + 7 8 / 20 8 / 20 * 3 / 11 1 / 20 0 / 20 13.40 or 12.90
Yes (1d4 or 1d3) + 7 8 / 20 8 / 20 * 0 / 7 0 / 20 0 / 20 10.5 or 10
+8 No (1d4 or 1d3) + 1d4 + 8 8 / 20 8 / 20 * 2 / 11 1 / 20 0 / 20 14.31 or 13.81
Yes (1d4 or 1d3) + 8 8 / 20 8 / 20 * 0 / 7 0 / 20 0 / 20 11.5 or 11
+9 No (1d4 or 1d3) + 1d4 + 9 8 / 20 8 / 20 * 1 / 11 0 / 20 0 / 20 15.09 or 14.59
Yes (1d4 or 1d3) + 9 8 / 20 8 / 20 * 0 / 7 0 / 20 0 / 20 12.5 or 12
+10 or more No (1d4 or 1d3) + 1d4 + Enchantment 8 / 20 8 / 20 * 0 / 11 0 / 20 0 / 20 (6 or 5.5) + Enchantment
Yes (1d4 or 1d3) + Enchantment 8 / 20 8 / 20 * 0 / 7 0 / 20 0 / 20 (3.5 or 3) + Enchantment


Strength, skill and blessed damage bonuses are also added.

Hallucination messages

If hallucinating, the Magicbane bonus damage (and effect) messages change to suitably warped messages, such as amaze, purge and tickle. The effects they correspond to are randomized, but are still in effect.

SLASH'EM

)   Magicbane   Athame.png
Base item athame
Damage vs. small 1d4 + 4 + (special) (2-8)
Damage vs. large 1d3 + 4 + (special) (2-7)
To-hit bonus +2 +3
Bonus versus fail monster MR check
or player without MR
Weapon skill dagger
Size one-handed
Affiliation
When carried

(none)

When wielded
When invoked

(none)

Base price 3500 zm
Weight 10
Material iron

The damage is the same in SLASH'EM, except failing a magic resistance check adds +4, not +1d4. (In the table above, this is replacing '+ 1d4' with '+ 4' in the base damage column when 'Monster Resisted' is 'No', which adds 1.5 to the mean damage in these cases.)[4]

References

  1. http://www.steelypips.org/nethack/343/art2-343.html
  2. (The rolls are out of 20, but require at least an 8 out of 20, which is why 8 is used as the denominator below).
  3. Source:artifact.c#Mb_hit.
  4. Source:SLASH'EM 0.0.7E7F2/artifact.c.


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It may contain text specific to NetHack 3.4.3. Information on this page may be out of date.

Editors: After reviewing this page and making necessary edits, please change the {{nethack-343}} tag to the current version's tag or {{noversion}} as appropriate.