Magicbane

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Revision as of 01:52, 2 January 2011 by Gordon schumway (talk | contribs) (Damage)
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)   Magicbane   Athame.png
Base item athame
Damage vs. small 1d4 + 1d4 + (special) (2-8)
Damage vs. large 1d3 + 1d4 + (special) (2-7)
To-hit bonus +2 +1d3
Bonus versus fail monster MR check
or player without MR
Weapon skill dagger
Size one-handed
Affiliation
When carried

(none)

When wielded
When invoked

(none)

Base price 3500 zm
Weight 10
Material iron

Magicbane is an artifact athame. It is considered a dagger for skill purposes, and has a 40% chance of having a magical effect on the victim as well inflicting damage. Throwing Magicbane can have the same effect on a monster it hits. Care should be taken not to throw at an enemy that can pick it up and wield it, conferring magic resistance to the monster. The "bonus" effects that Magicbane can produce are:

Any bonus effect adds an additional 1d4 damage. Though the chance of some type of magical bonus effect is always 40%, Magicbane's level of enchantment affects the probability of each type of effect differently. Magicbane enchanted to +2 has the best chance of inflicting valuable magical effects, but the average damage it inflicts increases with each level of enchantment. It can be safely enchanted to +7 (but stop enchanting it once it reaches +6!), which is typically desirable for dealing maximum damage as primary weapon. [1]

Magicbane has two reactions if it's enchanted to +0 or above:

  • "Your right hand itches!" (+0 or +1)
  • "Your right hand flinches" (+2 or higher)

In addition, Magicbane catches and resists 95% of curses sent to the wielder and gives magic resistance. Like all athames, when blessed or uncursed Magicbane can also engrave Elbereth without dulling and in one turn, albeit not permanently. While being wielded, Magicbane nullifies the effects of magical traps: teleport, polymorph, and level teleport. This is especially useful against polymorph traps.

Wizards receive Magicbane as their first gift from their god after sacrificing at an altar. Arch-liches have a miniscule (1/1170, or approximately 0.085%) chance of being generated with Magicbane. Even hunting them until extinction yields only a 9.75% chance of Magicbane appearing.

Magicbane, like all artifacts, resists being dual-wielded as a second weapon.

Damage

A user has suggested improving this page or section as follows:

"Total chance for special effects along the paths, i.e. 1/4*10/11*... in explicit numbers."

Yeah, I'm getting there.

The base damage is 1d4 to small monsters and 1d3 to large monsters. If the monster fails a magic resistance check, an additional 1d4 damage is added to the base damage. There is a 40% chance of +1d4 or more additional damage. Given there is additional damage:

  • There is a chance of +1d4 stun damage.
    • If the monster failed the previous magic resistance check, the probability of this stun damage is \frac{10 - \max(\mathrm{enchantment}, 0)}{11}.
    • If the monster passed the magic resistance check, the probability of this stun damage is \frac{6 - \max(\mathrm{enchantment}, 0)}{7}.
  • The is a chance of +1d4 scare damage or +2d4 scare & cancellation damage.
    • The probability of scare or cancellation damage is scaled by Failed to parse (unknown error): z = 2^{\mathrm{enchantment} \; \mathrm{div} \;3}

, where \mathrm{div} is integer division.

    • If the monster failed the previous magic resistance check, the base probability of scare or cancellation damage is Failed to parse (unknown error): p = \frac{1}{4 z}

.

    • If the monster passed the previous magic resistance check, the base probability of scare or cancellation damage is Failed to parse (unknown error): p = \frac{3}{16 z}

.

    • Exactly one of the following occurs:

The monster can resist the effects of stun, scare, probe, & cancellation, but not the damage they cause.[2]

For the +0 Magicbane with the monster failing the initial magic resistance check, the damage is Failed to parse (unknown error): 1d4 \; \mathrm{or} \; 1d3 + 1d4 \; \mathrm{extra} + 0.40 * (10 / 11 \times 1d4 \; \mathrm{stun} + 2 / 4 \times 1d4 \; \mathrm{scare} + 1 / 4 \times 2d4 \; \mathrm{cancel}) .

Hallucination messages

If hallucinating, the Magicbane bonus damage (and effect) messages change to suitably warped messages, such as amaze, purge and tickle. The effects they correspond to are randomized, but are still in effect.

References


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It may contain text specific to NetHack 3.4.3. Information on this page may be out of date.

Editors: After reviewing this page and making necessary edits, please change the {{nethack-343}} tag to the current version's tag or {{noversion}} as appropriate.