Difference between revisions of "Meditating"

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[[Quest leader]]s and nemeses, [[Vlad]], and the [[Wizard of Yendor]] (and perhaps some other unique monsters) are created '''meditating'''. They cannot move or attack until you wake them up. Internally, the game splits it into STRAT_WAITFORU and STRAT_CLOSE.
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{{todo|More info on what each tag does. WAITFORU monsters begin moving once they see the player, whereas CLOSE monsters don't begin moving until they are disturbed "in some way".  WAITFORU monsters that are disturbed before detecting the player also begin moving. CLOSE monsters get a chance to say any quest dialog they may have, if the player is adjacent to them on their turn. Should probably have more specific info on the various ways to disturb a monsters}}
  
You can wake up your quest leader by #chatting to them. Usually, you will have to become at least [[fast]] and move adjacent on a free turn, else they initiate the dialogue themselves, which does not work unless you are ready to get permission.
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Some monsters are created '''meditating'''; these will not move or attack until you disturb them. Internally, the game splits it into STRAT_WAITFORU and STRAT_CLOSE.
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The following monsters are generated meditating:
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*[[Prisoner]]s (CLOSE)
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*All [[quest leader]]s (CLOSE)
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*[[Medusa]] (WAITFORU)
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*The [[Wizard of Yendor]] (WAITFORU)
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*All guaranteed [[demon lords and princes]] (WAITFORU)
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*All [[quest nemesis|nemeses]] (WAITFORU)
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*[[Vlad the Impaler]] (WAITFORU)
  
 
==See also==
 
==See also==
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[[Category:Monster attributes]]
 
[[Category:Monster attributes]]
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{{nethack-343}}

Latest revision as of 07:21, 12 February 2024

A user has suggested improving this page or section as follows:

"More info on what each tag does. WAITFORU monsters begin moving once they see the player, whereas CLOSE monsters don't begin moving until they are disturbed "in some way". WAITFORU monsters that are disturbed before detecting the player also begin moving. CLOSE monsters get a chance to say any quest dialog they may have, if the player is adjacent to them on their turn. Should probably have more specific info on the various ways to disturb a monsters"

Some monsters are created meditating; these will not move or attack until you disturb them. Internally, the game splits it into STRAT_WAITFORU and STRAT_CLOSE.

The following monsters are generated meditating:

See also

This page may need to be updated for the current version of NetHack.

It may contain text specific to NetHack 3.4.3. Information on this page may be out of date.

Editors: After reviewing this page and making necessary edits, please change the {{nethack-343}} tag to the current version's tag or {{noversion}} as appropriate.