Difference between revisions of "Minetown"

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This is the third (down from the top) [[level]] in the [[gnomish mines]].
+
Minetown is one of seven different maps, located on the 3rd or 4th level of the [[Gnomish Mines]].
[[Tree]]s can be found there, and they are the most intense example of
+
 
the [[shop|retail sector]], being sometimes reffered to as 'the toll plaza.'
+
Monster creation on this level is biased towards lawful monsters.
In this level one sees a kind of division of labor between retailing
+
 
and security (provided by [[watchman|watchmen]] and their [[watch captain|captains]]).
+
==Maps==
 +
 
 +
There are seven different minetowns, each with their own maps and guaranteed
 +
monsters. Note that Minetown is eligible to leave [[bones]], so the monsters
 +
(and the map) may be in a different state than is shown below.
 +
 
 +
Also bear in mind that, as elsewhere in the Gnomish Mines, if you are playing a dwarf or gnome, two-thirds of the dwarfs or gnomes respectively that are listed in these descriptions will be made random monsters instead.
 +
 
 +
===Frontier town===
 +
 
 +
---------------------------------
 +
|...............................|
 +
|.------------.....------------.|
 +
|.|...|...|..|.....+..|...|...|.|
 +
|.|...|...|fd|.....|G.|lgt|...|.|
 +
|.|gen|...|..|.....|..|...|...|.|
 +
|.|...|...|+--.....----+----+--.|
 +
|.-+---+---.....................|
 +
|.............{......{..........|
 +
|.-+----+--....---+--...........|
 +
|.|...|...|---.|....|.-----+---.|
 +
|.|...|...|..+.|....|.|..|....|.|
 +
|.|too|...|.G|.|.._.|.+..|....|.|
 +
|.|...|...|..|.|....|.|..|....|.|
 +
|.------------.------.---------.|
 +
|...............................|
 +
---------------------------------
 +
 
 +
[[Izchak]]'s light shop (marked "lgt") is guaranteed, but the general store
 +
("gen"), food shop ("fd") and tool shop ("too") have only a 90% chance of
 +
existing.
 +
 
 +
This level contains two random traps.
 +
 
 +
{|class="prettytable"
 +
!Monster!!Symbol!!Location
 +
|-
 +
|The Watch
 +
|[[watchman|{{lightgray|@@@@}}]][[Watch captain|{{green|@}}]]
 +
|Patrolling randomly
 +
|-
 +
|Priest
 +
|[[Priest|{{white|@}}]]
 +
|In temple
 +
|-
 +
|Gnomish Wizards
 +
|[[Gnomish wizard|{{brightblue|GG}}]]
 +
|In temple
 +
|-
 +
|Gnomes
 +
|[[Gnome|{{brown|GG}}]]
 +
|In rooms marked with G
 +
|-
 +
|Gnomes
 +
|[[Gnome|{{brown|GGG}}]]
 +
|Outside mapped area
 +
|-
 +
|Dwarf
 +
|[[Dwarf|{{red|d}}]]
 +
|Outside mapped area
 +
|}
 +
 
 +
===Town Square===
 +
 
 +
---------------------------------
 +
|.+..|..|..+....+..|..|..|G.+...|
 +
|.|..|..|..|....|..|..|..|..|...|
 +
|.----+-----....----+--+-----...|
 +
|...............................|
 +
|.-+-----+--.......--+---+---...|
 +
|.|..|..|..|......{|....|...|...|
 +
|.|..|..|.G|.......|....|...|...|
 +
|.----+-----.......|.._.|foo|...|
 +
|.............{....|....|...|...|
 +
|.-------+-------.----------|...|
 +
|.|....|...|....|.|....|....+...|
 +
|.+.gen|.G.|lght+.+....|tool|...|
 +
|.|....|...|....|.|....|....|...|
 +
|.---------------.-----------...|
 +
|...............................|
 +
---------------------------------
 +
 
 +
Izchak's light shop (marked "lght") is guaranteed, but the general store
 +
("gen"), food shop ("foo") and tool shop ("tool") have only a 90% chance of
 +
existing.
 +
 
 +
This level contains two random traps.
 +
 
 +
{|class="prettytable"
 +
!Monster!!Symbol!!Location
 +
|-
 +
|The Watch
 +
|[[watchman|{{lightgray|@@@@}}]][[Watch captain|{{green|@}}]]
 +
|Patrolling randomly
 +
|-
 +
|Priest
 +
|[[Priest|{{white|@}}]]
 +
|In temple
 +
|-
 +
|Gnomish Wizards
 +
|[[Gnomish wizard|{{brightblue|GG}}]]
 +
|In temple
 +
|-
 +
|Gnomes
 +
|[[Gnome|{{brown|GGG}}]]
 +
|In rooms marked with G
 +
|-
 +
|Gnome lord
 +
|[[Gnome lord|{{blue|G}}]]
 +
|In room opposite light shop
 +
|-
 +
|Gnomes
 +
|[[Gnome|{{brown|GGG}}]]
 +
|Outside mapped area
 +
|-
 +
|Dwarf
 +
|[[Dwarf|{{red|d}}]]
 +
|Outside mapped area
 +
|}
 +
 
 +
===Alley Town===
 +
 
 +
---------------------------------
 +
|...............................|
 +
|.----....-----.----+--..-----..|
 +
|.|..|---.|...+.+..|..|..|...|..|
 +
|.|..|..|.|._.|.|..|..|..|lgt|..|
 +
|.-+-|tl|.|...|.--------.|...|..|
 +
|....|..|.|...|....+...|.--+--..|
 +
|.{..-+--.----|....|wan|........|
 +
|..........+..|+--.-----..-----.|
 +
|....-+--..|..|..|........+...|.|
 +
|.-+-|..|.----|G.|+---....|foo|.|
 +
|.|..|..|.+...|--|...|---.-----.|
 +
|.|..|---.|gen|..|too|..+.......|
 +
|.|.G|....|...|..|...|G.|.......|
 +
|.----....-----+---------.....{.|
 +
|...............................|
 +
---------------------------------
 +
 
 +
Izchak's light shop (marked "lgt") and the general store
 +
("gen") are guaranteed, but the tool shops ("tl" and "too") have only a 30% and
 +
40% chance of existing, respectively. The food shop ("foo") and wand shop
 +
("wan") have a 90% and 30% chance, respectively.
 +
 
 +
This level contains two random traps.
 +
 
 +
{|class="prettytable"
 +
!Monster!!Symbol!!Location
 +
|-
 +
|The Watch
 +
|[[watchman|{{lightgray|@@@@}}]][[Watch captain|{{green|@}}]]
 +
|Patrolling randomly
 +
|-
 +
|Priest
 +
|[[Priest|{{white|@}}]]
 +
|In temple
 +
|-
 +
|Gnomish Wizards
 +
|[[Gnomish wizard|{{brightblue|GG}}]]
 +
|In temple
 +
|-
 +
|Gnomes
 +
|3 random G
 +
|In rooms marked with G
 +
|-
 +
|Gnomes
 +
|[[Gnome|{{brown|GGG}}]]
 +
|Outside mapped area
 +
|-
 +
|Dwarf
 +
|[[Dwarf|{{red|d}}]]
 +
|Outside mapped area
 +
|}
 +
 
 +
===College Town===
 +
 
 +
--------------------------------
 +
|..............................|
 +
|...--------.......-----------.|
 +
|...|...|..|------.|.G|...|G.+.|
 +
|...|boo|..|.....|.|..|lgt|..|.|
 +
|...|...|+-|.._..|.-+-|...|---.|
 +
|...-+---..|.....|....--+--....|
 +
|..........|.....|.............|
 +
|........{.---+---.{...........|
 +
|..............................|
 +
|...--+--...........-+---+--...|
 +
|...|...|-------.---|..|...|...|
 +
|...|too|kk|foo+.+..|.G|gen|...|
 +
|...|...|ff|...|.|..|--|...|...|
 +
|...-----+------.----..-----...|
 +
|..............................|
 +
--------------------------------
 +
 
 +
Izchak's light shop (marked "lgt") and the book shop ("boo") are
 +
guaranteed, but the general store
 +
("gen"), food shop ("foo") and tool shop ("tool") have only a 90% chance of
 +
existing.
 +
 
 +
This level contains two random traps.
 +
 
 +
{|class="prettytable"
 +
!Monster!!Symbol!!Location
 +
|-
 +
|The Watch
 +
|[[watchman|{{lightgray|@@@@}}]][[Watch captain|{{green|@}}]]
 +
|Patrolling randomly
 +
|-
 +
|Priest
 +
|[[Priest|{{white|@}}]]
 +
|In temple
 +
|-
 +
|Gnomish Wizards
 +
|[[Gnomish wizard|{{brightblue|GG}}]]
 +
|In temple
 +
|-
 +
|Gnomes
 +
|3 random G
 +
|In rooms marked with G
 +
|-
 +
|Kobold shamans
 +
|[[Kobold shaman|{{brightblue|kk}}]]
 +
|In southwest room
 +
|-
 +
|Kitten
 +
|[[Kitten|{{white|f}}]]
 +
|In southwest room
 +
|-
 +
|Feline
 +
|A random f
 +
|In southwest room
 +
|-
 +
|Gnomes
 +
|[[Gnome|{{brown|GGG}}]]
 +
|Outside mapped area
 +
|-
 +
|Dwarf
 +
|[[Dwarf|{{red|d}}]]
 +
|Outside mapped area
 +
|}
 +
 
 +
===Grotto Town===
 +
 
 +
-----        ---------
 +
|<..---  ------.......--    -------                      ---------------
 +
|.....---|.........--..|    |.....|          -------      |.............|
 +
--..|....|.---------|..|    |.._..|          |>....|    --+---+--.----+|
 +
  --.|-.....----    ----    |.....|  ------  --....----  |..|...|-.|.+..|
 +
  --|.........|---  -----  ---+---  |..+.|  ---..-..---|..|--+-..--|..|
 +
    ----.|....|..----...--    |.|    |..|.|    ---+-.....-+--........--+|
 +
        -----..|....|.....---- |.|    |..|.------......--................|
 +
    ------ |..|.............---.--  ---|.+..||.......-|..--------+--..--
 +
    |food| --......---...........-----  |.|..||...{....|--|.........|..--
 +
    |....|  |........|...|...........---|.|..|--.......|  |.general.|...|
 +
    ---+--------....-------...---......-|.|------....--|  -----------...|
 +
  ------.---...-|...-|..|..|-...|..---...|.--..|...|....------- |.......--
 +
  |..|-.........|..--|..|..|--.....|-....|........---...-|....| |.-------
 +
  |..+...............-+---+-----..-|..........--....|-...+tool| |.|...S.
 +
-----.....{....----...............|...........|-...|...-|....| |.|...|
 +
|..............-- |-+--.---------.........--..|........|------ |.--+-------
 +
|+-----.........| |...|.|....|  --.......-----|...|....|--------.....|....|
 +
|...| --..------- |...|.+lght|  ---...---    --..|...--......|...{..+..-+|
 +
|...|  ----      ------|....|    -----      -----.....----........|..|.|
 +
-----                  ------                    -------  ---------------
 +
 
 +
Izchak's light shop (marked "lght"), the general store
 +
("general"), the food shop ("food") and the tool shop ("tool") are all
 +
guaranteed.
 +
 
 +
{|class="prettytable"
 +
!Monster!!Symbol!!Location
 +
|-
 +
|The Watch
 +
|[[watchman|{{lightgray|@@@@}}]][[Watch captain|{{green|@}}]]
 +
|Patrolling randomly
 +
|-
 +
|Priest
 +
|[[Priest|{{white|@}}]]
 +
|In temple
 +
|-
 +
|Gnomes
 +
|[[Gnome|{{brown|GGGGGG}}]]
 +
|Random
 +
|-
 +
|Gnome lords
 +
|[[Gnome lord|{{blue|GG}}]]
 +
|Random
 +
|-
 +
|Dwarfs
 +
|[[Dwarf|{{red|ddd}}]]
 +
|Random
 +
|-
 +
|Gnomish Wizards
 +
|[[Gnomish wizard|{{brightblue|GG}}]]
 +
|In far southwest room, in front of secret door
 +
|-
 +
|Gnome lord
 +
|[[Gnome lord|{{blue|G}}]]
 +
|Larger southeast room
 +
|-
 +
|Gnomes
 +
|2 random G
 +
|Opposite light shop, in room at top of central corridor
 +
|}
 +
 
 +
The room with the down stair contains a random tool, the secret door hides a
 +
random ring, the far southeast closet contains a chest, and there is a statue
 +
of a gnome king in the wide open lit space in the south.
 +
 
 +
===Bustling Town===
 +
 
 +
-----................----------------.-
 +
|...|................|...|..|...|...|..
 +
|...+..--+--.........|gen|..|...|...|..
 +
|...|..|...|..-----..|...|..|-+---+--..
 +
-----..|...|--|...|..--+---+-.........-
 +
.......|...|..|too+.............-----..
 +
.......|---|..|...|......--+-...|...|..
 +
----...|...|+------..{...|..|...+...|..
 +
|..+...|lgt|.............|..|...|...|..
 +
|..|...|...|-+-.....---+-------------.-
 +
----...--+-|..|..-+-|..................
 +
..|........|..|..|..|----....---------.
 +
..|..T.....----..|..|...+....|......||.
 +
..|-....{........|..|foo|....+...._.||.
 +
..--..|....T.....--------....|......||.
 +
......|-.....................----------
 +
 
 +
The mapped town area is surrounded by empty cavern level, which is lit and
 +
contains the upstair (to the left of the town) and the downstair (to the right).
 +
 
 +
Two trees are marked ("T").
 +
 
 +
Izchak's light shop (marked "lgt"), the general store
 +
("gen"), the food shop ("foo") and the tool shop ("too") are all
 +
guaranteed.
 +
 
 +
{|class="prettytable"
 +
!Monster!!Symbol!!Location
 +
|-
 +
|The Watch
 +
|[[watchman|{{lightgray|@@@}}]][[Watch captain|{{green|@@}}]]
 +
|Patrolling randomly
 +
|-
 +
|Priest
 +
|[[Priest|{{white|@}}]]
 +
|In temple
 +
|-
 +
|Gnomes
 +
|[[Gnome|{{brown|GGG}}]]
 +
|Random
 +
|-
 +
|Gnome lords
 +
|[[Gnome lord|{{blue|GG}}]]
 +
|Random
 +
|-
 +
|Dwarf
 +
|[[Dwarf|{{red|ddd}}]]
 +
|Random
 +
|-
 +
|Gnomes
 +
|[[Gnome|{{brown|GG}}]]
 +
|In room between light and tool shops, in room east of fountain
 +
|-
 +
|Gnome lords
 +
|[[Gnome lord|{{blue|G}}]]
 +
|In room between light and tool shops
 +
|}
 +
 
 +
===Bazaar Town===
 +
 
 +
--------------------------------
 +
|..............................|
 +
|.------+--------------..-----.|
 +
|.|....|..|...|....|..+..+...|.|
 +
|.|....|..|...|.n..|fd|..|too|.|
 +
|.-+------|...|+------|..|...|.|
 +
|......|..|...|.|.G|..|.-----|.|
 +
|.----.|..|-+--.|..|..|.|....|.|
 +
|.|..+.-+--..{..-+-|..|.+.._.|.|
 +
|.|..|.............-+--.|....|.|
 +
|.|----+--.----+--......|....|.|
 +
|.|..|...|.+..|..|-+---------|.|
 +
|.|tl|lgt|.|..|gn|....|K.|fd.+.|
 +
|.|..|...|.---|..|....|..|...|.|
 +
|.-+------..{.---------+------.|
 +
|..............................|
 +
--------------------------------
 +
 
 +
Izchak's light shop (marked "lgt") is guaranteed, while there is a
 +
50% chance each of two food shops ('fd'), a 50% chance of one tool shop ('tl')
 +
and 30% chance of a second ('too'), and a 60% chance of a general store ('gn').
 +
 
 +
Outside the mapped area are two random traps.
 +
 
 +
{|class="prettytable"
 +
!Monster!!Symbol!!Location
 +
|-
 +
|The Watch
 +
|[[watchman|{{lightgray|@@@@}}]][[Watch captain|{{green|@}}]]
 +
|Patrolling randomly
 +
|-
 +
|Priest
 +
|[[Priest|{{white|@}}]]
 +
|In temple
 +
|-
 +
|Gnomish Wizards
 +
|[[Gnomish wizard|{{brightblue|GG}}]]
 +
|In temple
 +
|-
 +
|Gnomes
 +
|[[Gnome|{{brown|GGG}}]]
 +
|Random
 +
|-
 +
|Gnome lord
 +
|[[Gnome|{{blue|G}}]]
 +
|Random
 +
|-
 +
|Monkeys
 +
|[[Monkey|{{lightgray|YY}}]]
 +
|Random
 +
|-
 +
|Gnome
 +
|[[Gnome|{{brown|G}}]]
 +
|In room north of central fountain
 +
|-
 +
|Monkeys
 +
|[[Monkey|{{lightgray|YYY}}]]
 +
|In room north of central fountain
 +
|-
 +
|Nymph
 +
|Random n
 +
|In marked room
 +
|-
 +
|Gnome king
 +
|[[Gnome king|{{magenta|G}}]]
 +
|In marked room
 +
|-
 +
|Gnome
 +
|Random G
 +
|In room north of lower fountain
 +
|-
 +
|Gnomes
 +
|[[Gnome|{{brown|GGG}}]]
 +
|Outside mapped area
 +
|-
 +
|Dwarf
 +
|[[Dwarf|{{red|d}}]]
 +
|Outside mapped area
 +
|}
 +
 
 +
==Strategy==
 +
 
 +
Minetown is an excellent location for a first stash: there is a 1/3 chance of the temple being co-aligned (and thus being a sanctuary as well as a useful altar), and the shops provide price identification (not to mention many items). Many players unload some excess loot in the Minetown temple before going on to [[Mines' End]], and the consolidate upon their return.
 +
 
 +
The popularity of Minetown means that players spend a long time there, and hence have a greater than average opportunity of dying there. It's quite common to come across a bones level.
 +
 
 +
Reaching the Minetown priest is the objective of the [[protection racket]].
 +
 
 +
{{DOD}}
 +
 
 +
[[Category:Dungeon levels]]

Revision as of 22:02, 2 July 2006

Minetown is one of seven different maps, located on the 3rd or 4th level of the Gnomish Mines.

Monster creation on this level is biased towards lawful monsters.

Maps

There are seven different minetowns, each with their own maps and guaranteed monsters. Note that Minetown is eligible to leave bones, so the monsters (and the map) may be in a different state than is shown below.

Also bear in mind that, as elsewhere in the Gnomish Mines, if you are playing a dwarf or gnome, two-thirds of the dwarfs or gnomes respectively that are listed in these descriptions will be made random monsters instead.

Frontier town

---------------------------------
|...............................|
|.------------.....------------.|
|.|...|...|..|.....+..|...|...|.|
|.|...|...|fd|.....|G.|lgt|...|.|
|.|gen|...|..|.....|..|...|...|.|
|.|...|...|+--.....----+----+--.|
|.-+---+---.....................|
|.............{......{..........|
|.-+----+--....---+--...........|
|.|...|...|---.|....|.-----+---.|
|.|...|...|..+.|....|.|..|....|.|
|.|too|...|.G|.|.._.|.+..|....|.|
|.|...|...|..|.|....|.|..|....|.|
|.------------.------.---------.|
|...............................|
---------------------------------

Izchak's light shop (marked "lgt") is guaranteed, but the general store ("gen"), food shop ("fd") and tool shop ("too") have only a 90% chance of existing.

This level contains two random traps.

Monster Symbol Location
The Watch @@@@@ Patrolling randomly
Priest @ In temple
Gnomish Wizards GG In temple
Gnomes GG In rooms marked with G
Gnomes GGG Outside mapped area
Dwarf d Outside mapped area

Town Square

---------------------------------
|.+..|..|..+....+..|..|..|G.+...|
|.|..|..|..|....|..|..|..|..|...|
|.----+-----....----+--+-----...|
|...............................|
|.-+-----+--.......--+---+---...|
|.|..|..|..|......{|....|...|...|
|.|..|..|.G|.......|....|...|...|
|.----+-----.......|.._.|foo|...|
|.............{....|....|...|...|
|.-------+-------.----------|...|
|.|....|...|....|.|....|....+...|
|.+.gen|.G.|lght+.+....|tool|...|
|.|....|...|....|.|....|....|...|
|.---------------.-----------...|
|...............................|
---------------------------------

Izchak's light shop (marked "lght") is guaranteed, but the general store ("gen"), food shop ("foo") and tool shop ("tool") have only a 90% chance of existing.

This level contains two random traps.

Monster Symbol Location
The Watch @@@@@ Patrolling randomly
Priest @ In temple
Gnomish Wizards GG In temple
Gnomes GGG In rooms marked with G
Gnome lord G In room opposite light shop
Gnomes GGG Outside mapped area
Dwarf d Outside mapped area

Alley Town

---------------------------------
|...............................|
|.----....-----.----+--..-----..|
|.|..|---.|...+.+..|..|..|...|..|
|.|..|..|.|._.|.|..|..|..|lgt|..|
|.-+-|tl|.|...|.--------.|...|..|
|....|..|.|...|....+...|.--+--..|
|.{..-+--.----|....|wan|........|
|..........+..|+--.-----..-----.|
|....-+--..|..|..|........+...|.|
|.-+-|..|.----|G.|+---....|foo|.|
|.|..|..|.+...|--|...|---.-----.|
|.|..|---.|gen|..|too|..+.......|
|.|.G|....|...|..|...|G.|.......|
|.----....-----+---------.....{.|
|...............................|
---------------------------------

Izchak's light shop (marked "lgt") and the general store ("gen") are guaranteed, but the tool shops ("tl" and "too") have only a 30% and 40% chance of existing, respectively. The food shop ("foo") and wand shop ("wan") have a 90% and 30% chance, respectively.

This level contains two random traps.

Monster Symbol Location
The Watch @@@@@ Patrolling randomly
Priest @ In temple
Gnomish Wizards GG In temple
Gnomes 3 random G In rooms marked with G
Gnomes GGG Outside mapped area
Dwarf d Outside mapped area

College Town

--------------------------------
|..............................|
|...--------.......-----------.|
|...|...|..|------.|.G|...|G.+.|
|...|boo|..|.....|.|..|lgt|..|.|
|...|...|+-|.._..|.-+-|...|---.|
|...-+---..|.....|....--+--....|
|..........|.....|.............|
|........{.---+---.{...........|
|..............................|
|...--+--...........-+---+--...|
|...|...|-------.---|..|...|...|
|...|too|kk|foo+.+..|.G|gen|...|
|...|...|ff|...|.|..|--|...|...|
|...-----+------.----..-----...|
|..............................|
--------------------------------

Izchak's light shop (marked "lgt") and the book shop ("boo") are guaranteed, but the general store ("gen"), food shop ("foo") and tool shop ("tool") have only a 90% chance of existing.

This level contains two random traps.

Monster Symbol Location
The Watch @@@@@ Patrolling randomly
Priest @ In temple
Gnomish Wizards GG In temple
Gnomes 3 random G In rooms marked with G
Kobold shamans kk In southwest room
Kitten f In southwest room
Feline A random f In southwest room
Gnomes GGG Outside mapped area
Dwarf d Outside mapped area

Grotto Town

-----         ---------
|<..---  ------.......--    -------                       ---------------
|.....---|.........--..|    |.....|          -------      |.............|
--..|....|.---------|..|    |.._..|          |>....|     --+---+--.----+|
 --.|-.....----     ----    |.....|  ------  --....----  |..|...|-.|.+..|
  --|.........|---  -----   ---+---  |..+.|   ---..-..---|..|--+-..--|..|
    ----.|....|..----...--    |.|    |..|.|    ---+-.....-+--........--+|
       -----..|....|.....---- |.|    |..|.------......--................|
    ------ |..|.............---.--   ---|.+..||.......-|..--------+--..--
    |food| --......---...........-----  |.|..||...{....|--|.........|..--
    |....|  |........|...|...........---|.|..|--.......|  |.general.|...|
    ---+--------....-------...---......-|.|------....--|  -----------...|
 ------.---...-|...-|..|..|-...|..---...|.--..|...|....------- |.......--
 |..|-.........|..--|..|..|--.....|-....|........---...-|....| |.-------
 |..+...............-+---+-----..-|..........--....|-...+tool| |.|...S.
-----.....{....----...............|...........|-...|...-|....| |.|...|
|..............-- |-+--.---------.........--..|........|------ |.--+-------
|+-----.........| |...|.|....|  --.......-----|...|....|--------.....|....|
|...| --..------- |...|.+lght|   ---...---    --..|...--......|...{..+..-+|
|...|  ----       ------|....|     -----       -----.....----........|..|.|
-----                   ------                     -------  ---------------

Izchak's light shop (marked "lght"), the general store ("general"), the food shop ("food") and the tool shop ("tool") are all guaranteed.

Monster Symbol Location
The Watch @@@@@ Patrolling randomly
Priest @ In temple
Gnomes GGGGGG Random
Gnome lords GG Random
Dwarfs ddd Random
Gnomish Wizards GG In far southwest room, in front of secret door
Gnome lord G Larger southeast room
Gnomes 2 random G Opposite light shop, in room at top of central corridor

The room with the down stair contains a random tool, the secret door hides a random ring, the far southeast closet contains a chest, and there is a statue of a gnome king in the wide open lit space in the south.

Bustling Town

-----................----------------.-
|...|................|...|..|...|...|..
|...+..--+--.........|gen|..|...|...|..
|...|..|...|..-----..|...|..|-+---+--..
-----..|...|--|...|..--+---+-.........-
.......|...|..|too+.............-----..
.......|---|..|...|......--+-...|...|..
----...|...|+------..{...|..|...+...|..
|..+...|lgt|.............|..|...|...|..
|..|...|...|-+-.....---+-------------.-
----...--+-|..|..-+-|..................
..|........|..|..|..|----....---------.
..|..T.....----..|..|...+....|......||.
..|-....{........|..|foo|....+...._.||.
..--..|....T.....--------....|......||.
......|-.....................----------

The mapped town area is surrounded by empty cavern level, which is lit and contains the upstair (to the left of the town) and the downstair (to the right).

Two trees are marked ("T").

Izchak's light shop (marked "lgt"), the general store ("gen"), the food shop ("foo") and the tool shop ("too") are all guaranteed.

Monster Symbol Location
The Watch @@@@@ Patrolling randomly
Priest @ In temple
Gnomes GGG Random
Gnome lords GG Random
Dwarf ddd Random
Gnomes GG In room between light and tool shops, in room east of fountain
Gnome lords G In room between light and tool shops

Bazaar Town

--------------------------------
|..............................|
|.------+--------------..-----.|
|.|....|..|...|....|..+..+...|.|
|.|....|..|...|.n..|fd|..|too|.|
|.-+------|...|+------|..|...|.|
|......|..|...|.|.G|..|.-----|.|
|.----.|..|-+--.|..|..|.|....|.|
|.|..+.-+--..{..-+-|..|.+.._.|.|
|.|..|.............-+--.|....|.|
|.|----+--.----+--......|....|.|
|.|..|...|.+..|..|-+---------|.|
|.|tl|lgt|.|..|gn|....|K.|fd.+.|
|.|..|...|.---|..|....|..|...|.|
|.-+------..{.---------+------.|
|..............................|
--------------------------------

Izchak's light shop (marked "lgt") is guaranteed, while there is a 50% chance each of two food shops ('fd'), a 50% chance of one tool shop ('tl') and 30% chance of a second ('too'), and a 60% chance of a general store ('gn').

Outside the mapped area are two random traps.

Monster Symbol Location
The Watch @@@@@ Patrolling randomly
Priest @ In temple
Gnomish Wizards GG In temple
Gnomes GGG Random
Gnome lord G Random
Monkeys YY Random
Gnome G In room north of central fountain
Monkeys YYY In room north of central fountain
Nymph Random n In marked room
Gnome king G In marked room
Gnome Random G In room north of lower fountain
Gnomes GGG Outside mapped area
Dwarf d Outside mapped area

Strategy

Minetown is an excellent location for a first stash: there is a 1/3 chance of the temple being co-aligned (and thus being a sanctuary as well as a useful altar), and the shops provide price identification (not to mention many items). Many players unload some excess loot in the Minetown temple before going on to Mines' End, and the consolidate upon their return.

The popularity of Minetown means that players spend a long time there, and hence have a greater than average opportunity of dying there. It's quite common to come across a bones level.

Reaching the Minetown priest is the objective of the protection racket.

This page is based on a spoiler by Dylan O'Donnell. The original license is:

Redistribution, copying, and editing of these spoilers, with or without modification, are permitted provided that the following conditions are met:

  1. The original contributors to any spoiler must continue to be credited.
  2. Any modifications to the spoiler must be acknowledged and credited.