Mold (SLASH'EM)

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Molds in SLASH'EM behave somewhat differently than in vanilla. The first change is that any fungus that leaves a corpse, other than a lichen, has a 90% chance of reviving in the same manner as a troll[1] (however molds only leave corpses 1/3 of the time). The second change is that molds may grow on old corpses as opposed to the corpse simply rotting away over time. After 51 turns there is a 50% chance that a mold will grow over an old corpse[2], as long as the corpse is not "in adverse conditions"[3], meaning that the corpse must not be acidic[4] or located within/on top of water, ice, or lava. The mold will be a random member of the fungus class, biased towards sessile fungi[5]. The mold will 'destroy' the corpse as it grows.

Additionally, there are two new types of molds; the disgusting mold and the black mold. Both possess a poisonous passive spore attack that will cause poison damage if you are not poison resistant or unbreathing and a passive acid attack. They are safe to eat, however, and have a good chance of providing poison resistance.

Disgusting mold

Disgusting molds are quite frequently found growing on corpses. If you lack poison resistance, kill them from afar and eat their corpses - they have a 33% chance of granting the intrinsic.

The disgusting mold is a tan colored mold new to SLASH’EM. It is sessile, meaning it will not move and can only cause damage through passive attacks. It can grow on rotting corpses as early as dungeon level one, and thus poses a particular threat to early players.

Should a player encounter a disgusting mold early, attacking it directly is a Bad Idea. The mold is unlike to suffer much damage, and it’s passive attack can easily be the end of an early player. Similarly, throwing items is unlikely to accomplish much and, as the mold is sessile, it will never move off the items. Effective ways of getting rid of the mold early include:

  • Gaining resistance to its passive attack, for example, by using #youpoly and becoming a zombie.
  • Using spells, which present no risk of suffering a passive attack or losing an item under the mold.
  • Shooting it (only undead slayers are likely to have a gun, though).
  • Using plentiful projectiles, such as rocks from a sling.
  • Letting a resistant pet kill it, such as the necromancer’s ghoul.

Most early players won’t have access to any of the above, and should strongly consider simply ignoring the mold. There is one additional threat, however: should a rotting corpse be placed on the only path out of an area, it can and will grow a disgusting mold, forcing the player to either deal with the mold or starve to death. If a player is unable to kill or dig around this enemy, they should be careful not to let corpses grow molds in a way that can trap them.

After the early game, most players will have a variety of ways to kill disgusting molds, and should not worry too much about encountering one, although it’s passive attack can still weaken or damage players.

Black mold

While the black mold is flagged as only being generated in Gehennom, this is ignored for the purposes of growing on corpses. It is otherwise very similar to the disgusting mold.

References

Encyclopedia Entry

Mold, multicellular organism of the division Fungi, typified
by plant bodies composed of a network of cottony filaments.
The colors of molds are due to spores borne on the filaments.
Most molds are saprophytes. Some species (e.g., penicillium)
are used in making cheese and antibiotics.

[ The Concise Columbia Encyclopedia ]
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