Difference between revisions of "Monk"

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(No weapon)
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=General=
 
 
 
The '''monk''' is one of the player [[class]]es in NetHack. Monk are always human, [[lawful]], [[neutral]] or [[chaotic]].  He is a martial-artist suiting to the "Shaolin Monk stereotype".
 
The '''monk''' is one of the player [[class]]es in NetHack. Monk are always human, [[lawful]], [[neutral]] or [[chaotic]].  He is a martial-artist suiting to the "Shaolin Monk stereotype".
  
Monk is a choice for a player that wants to practice both magic and hand-to-hand fight, but rather isn't interested in using weapons. It is a good class to gain [[conduct]]s.
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The Monk is a good choice for a player who wants to practice both magic and hand-to-hand combat, but isn't interested in using weapons. It is a good class with which to achieve [[conduct]]s.
  
 
Monks know all nonmagical armors from the start. Their special spell is [[restore ability]].
 
Monks know all nonmagical armors from the start. Their special spell is [[restore ability]].
 
When [[crowning|crowned]] they get a spellbook of [[restore ability]] instead of the standard crowning sword.
 
When [[crowning|crowned]] they get a spellbook of [[restore ability]] instead of the standard crowning sword.
  
====Starting Equipment====
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==Starting Equipment==
 
*+2 [[leather gloves]]
 
*+2 [[leather gloves]]
 
*+1 [[robe]]
 
*+1 [[robe]]
*blessed [[spellbook]], which can be either [[healing]], [[protection]] or [[sleep]]
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*a blessed [[spellbook]], (equal chance of [[spellbook of healing|healing]], [[spellbook of protection|protection]] or [[spellbook of sleep|sleep]])
*random [[scroll]]
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*a random [[scroll]] (not [[enchant weapon]])
 
*3 potions of healing
 
*3 potions of healing
*[[food ration]]s, [[apple]]s, [[orange]]s and [[fortune cookie]]s
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*3 to 6 uncursed [[food ration]]s
*20% chance of a [[magic marker]], or if not, then 10% chance of an [[oil lamp]].
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*5 to 10 [[apple]]s
=Monk restrictions=
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*5 to 10 [[orange]]s
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*3 to 6 [[fortune cookie]]s
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*20% chance of an uncursed [[magic marker]]
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*8% chance of an [[oil lamp]]
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==Code of conduct==
  
The thing that make a monk unique is a set of restrictions put on this class.
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The things that make a monk unique are the penalties imposed for non-Monkish behaviour:
  
====Vegetarianism====  
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===Vegetarianism===
Monk feels guilty about eating non-[[vegetarian]] food inflicting a little allignment penalty. As a recompensation for this he gets all the resistances (except magic) by reaching experience levels. Most players choosing this role are trying for vegetarian [[conduct]] although the penalty can be considered fair price for getting some intrinsics.
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Monks feels guilty about eating non-[[vegetarian]] food, and suffer a small alignment penalty for doing so. As compensation for this, they gain intrinsics rapidly as they level up. Most players of this role keep vegetarian [[conduct]] simply to avoid the penalty, although the penalty can be considered a fair price for getting otherwise tricky to find intrinsics, such as [[disintegration resistance]].
  
====No body suit, no shield====
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===No body armor, no shield===
Monk is penalized for using a body suit (all armors and mails, this doesn't include robes, cloaks and shirts) with a large to-hit penalty. For a low-level monk it is virtually impossible to hit while wearing a body suit. Some players however start using them when reaching high level, dexterity and luck.
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Monks are penalized for wearing body armor (all armors and mails; this doesn't include [[robe]]s, [[cloak]]s and [[shirt]]s) with a -20 to-hit penalty. For a low-level Monk it is virtually impossible to hit while wearing body armor. Some players however start using them when reaching high level, [[dexterity]] and [[Luck]].
  
Wearing a shield makes a monk incapable of dealing a "staggering blow" which reduces his abilities in martial-arts.
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Wearing a shield makes a Monk incapable of dealing a "staggering blow" which reduces his abilities in martial-arts.
  
====No weapon====
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==No weapon==
There is actually no penalty for using weapon, but still this can be considered a restrictionMonks train few weapon skills and even them to basic, training martial arts to Grand Master. As a result they deal more damage bare-handedly than using a weapon (with an exception for some powerful artifacts). Trying for a weaponless [[conduct]] is very popular for a monk.
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There is actually no penalty for using weapon, but still this can be considered a restriction because Monks can attain proficiency very few weapon skills. They can train up to Grand Master in martial arts though. As a result they deal more damage bare-handedly than using a weapon (with an exception for some powerful artifacts). Trying for a weaponless [[conduct]] is very popular for a monk.
  
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==External links==
  
There is a [http://www.steelypips.org/nethack/monk_faq.html Monk FAQ].
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* [http://www.steelypips.org/nethack/monk_faq.html A Monk FAQ].
  
 
[[Category:Roles]]
 
[[Category:Roles]]

Revision as of 19:38, 22 August 2006

The monk is one of the player classes in NetHack. Monk are always human, lawful, neutral or chaotic. He is a martial-artist suiting to the "Shaolin Monk stereotype".

The Monk is a good choice for a player who wants to practice both magic and hand-to-hand combat, but isn't interested in using weapons. It is a good class with which to achieve conducts.

Monks know all nonmagical armors from the start. Their special spell is restore ability. When crowned they get a spellbook of restore ability instead of the standard crowning sword.

Starting Equipment

Code of conduct

The things that make a monk unique are the penalties imposed for non-Monkish behaviour:

Vegetarianism

Monks feels guilty about eating non-vegetarian food, and suffer a small alignment penalty for doing so. As compensation for this, they gain intrinsics rapidly as they level up. Most players of this role keep vegetarian conduct simply to avoid the penalty, although the penalty can be considered a fair price for getting otherwise tricky to find intrinsics, such as disintegration resistance.

No body armor, no shield

Monks are penalized for wearing body armor (all armors and mails; this doesn't include robes, cloaks and shirts) with a -20 to-hit penalty. For a low-level Monk it is virtually impossible to hit while wearing body armor. Some players however start using them when reaching high level, dexterity and Luck.

Wearing a shield makes a Monk incapable of dealing a "staggering blow" which reduces his abilities in martial-arts.

No weapon

There is actually no penalty for using weapon, but still this can be considered a restriction because Monks can attain proficiency very few weapon skills. They can train up to Grand Master in martial arts though. As a result they deal more damage bare-handedly than using a weapon (with an exception for some powerful artifacts). Trying for a weaponless conduct is very popular for a monk.

External links