Difference between revisions of "Monster starting inventory"
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− | Certain types of '''monster'''s may be created with<ref>[[Makemon.c#line487]]</ref> objects in their '''starting inventory''' appropriate to their species. A pretty comprehensive spoiler can be found [http://groups.google.com/group/rec.games.roguelike.nethack/msg/e34120648c374754 here]. Additionally, they may be eligible for a random [[offensive item]]. | + | Certain types of '''monster'''s may be created with<ref>[[Makemon.c#line487]]</ref> objects in their '''starting inventory''' appropriate to their species. A pretty comprehensive spoiler can be found [http://groups.google.com/group/rec.games.roguelike.nethack/msg/e34120648c374754 here]. Additionally, they may be eligible for a random [[offensive item]] and/or [[defensive item]]. |
Monster starting inventory can provide valuable hints at the true [[identification|identities]] of objects with [[randomized appearance]]s. | Monster starting inventory can provide valuable hints at the true [[identification|identities]] of objects with [[randomized appearance]]s. |
Revision as of 22:42, 28 December 2009
Certain types of monsters may be created with[1] objects in their starting inventory appropriate to their species. A pretty comprehensive spoiler can be found here. Additionally, they may be eligible for a random offensive item and/or defensive item.
Monster starting inventory can provide valuable hints at the true identities of objects with randomized appearances.
Death drops
Sometimes, random objects (death drops) can be found on a monster's corpse it did not have when alive. Also, golems, unicorns, and some unique monsters always get certain non-random "death drops".
References
- This page is a stub. Should you wish to do so, you can contribute by expanding this page.