Difference between revisions of "Monster starting inventory"

From NetHackWiki
Jump to navigation Jump to search
(source link)
(defensive item)
Line 1: Line 1:
Certain types of '''monster'''s may be created with<ref>[[Makemon.c#line487]]</ref> objects in their '''starting inventory''' appropriate to their species. A pretty comprehensive spoiler can be found [http://groups.google.com/group/rec.games.roguelike.nethack/msg/e34120648c374754 here]. Additionally, they may be eligible for a random [[offensive item]].
+
Certain types of '''monster'''s may be created with<ref>[[Makemon.c#line487]]</ref> objects in their '''starting inventory''' appropriate to their species. A pretty comprehensive spoiler can be found [http://groups.google.com/group/rec.games.roguelike.nethack/msg/e34120648c374754 here]. Additionally, they may be eligible for a random [[offensive item]] and/or [[defensive item]].
  
 
Monster starting inventory can provide valuable hints at the true [[identification|identities]] of objects with [[randomized appearance]]s.
 
Monster starting inventory can provide valuable hints at the true [[identification|identities]] of objects with [[randomized appearance]]s.

Revision as of 22:42, 28 December 2009

Certain types of monsters may be created with[1] objects in their starting inventory appropriate to their species. A pretty comprehensive spoiler can be found here. Additionally, they may be eligible for a random offensive item and/or defensive item.

Monster starting inventory can provide valuable hints at the true identities of objects with randomized appearances.

Death drops

Sometimes, random objects (death drops) can be found on a monster's corpse it did not have when alive. Also, golems, unicorns, and some unique monsters always get certain non-random "death drops".

References

This page is a stub. Should you wish to do so, you can contribute by expanding this page.