Difference between revisions of "Multishot"
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− | '''Multishot''' refers to the ability to sometimes [[fire]] more than one [[missile]] in a single move. | + | '''Multishot''' refers to the ability to sometimes [[throw]] or [[fire]] more than one [[missile]] in a single move. |
The multishot counter starts at 1, and is modified as follows: | The multishot counter starts at 1, and is modified as follows: | ||
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** a [[Rogue]] throwing [[dagger]]s | ** a [[Rogue]] throwing [[dagger]]s | ||
** a [[Ranger]] with any throwing weapon | ** a [[Ranger]] with any throwing weapon | ||
− | * reduced to 1 if you are [[Confusion|confused]] | + | * reduced to 1 if you are [[Confusion|confused]], [[stun]]ned, or the missile requires a [[launcher]] which you aren't wielding |
Racial bonuses are based on your ''starting'' race, not your current race. For example, a human polymorphed into an orc will not fire an extra orcish arrow from his orcish bow, but an orc polymorphed into a mountain centaur will get the bonus. | Racial bonuses are based on your ''starting'' race, not your current race. For example, a human polymorphed into an orc will not fire an extra orcish arrow from his orcish bow, but an orc polymorphed into a mountain centaur will get the bonus. |
Revision as of 23:43, 7 January 2010
Multishot refers to the ability to sometimes throw or fire more than one missile in a single move.
The multishot counter starts at 1, and is modified as follows:
- +1 if you are Skilled or higher at your weapon
- +1 if you are Expert at your weapon
- +1 for your racial bonus, if you are:
- an elf firing elven arrows from an elven bow
- an orc firing orcish arrows from an orcish bow
- +1 for your role bonus, if you are:
- reduced to 1 if you are confused, stunned, or the missile requires a launcher which you aren't wielding
Racial bonuses are based on your starting race, not your current race. For example, a human polymorphed into an orc will not fire an extra orcish arrow from his orcish bow, but an orc polymorphed into a mountain centaur will get the bonus.
The actual number of missiles fired is d(multishot), or 1 to your multishot counter, inclusive, but no higher than the number of missiles in the stack.
You may cap the number of missiles fired or thrown with the n command, e.g. "n1f4" ("1fh" in vi-mode) to fire one missile to the left. You will fire the lesser of the number of missiles you chose and the number you would otherwise have fired, i.e. this will not allow you to fire more missiles, only fewer.