Difference between revisions of "NetHackWiki:Sandbox"

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The '''samurai''' are Japanese warriors who adhere to the discipline of bushido (honor) and fight their enemies using ancient martial arts. Therefore they start out [[lawful]] and [[human]], and  can be of either gender, [[male]] or [[female]]. Since the samurai are Japanese, some of the game items use Japanese names. The following is a list of those items with their Japanese names:
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Hi #nethackwiki!
  
{| class="wikitable"
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Testing simple tabs:
! English !! Japanese
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|-
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|[[arrow|bamboo arrow]] || ''[[wikipedia:ya (arrow)|ya]]''
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<simpletabs>
|-
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Tab 1 name|Contents for tab 1
|[[potion of booze|booze]] || ''[[wikipedia:sake|sake]]''
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|-|
|-
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Tab 2 name|Contents for tab 2, contents can be multiple lines
|[[broadsword]] || ''[[wikipedia:Ninja-To|ninja-to]]''
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and wiki markup too, like this large kobold monster template.
|-
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{{monster
|[[flail]] || ''[[wikipedia:nunchaku|nunchaku]]''
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|name=large kobold
|-
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|difficulty=2
|[[food ration]] || ''[[wikipedia:gunyoki|gunyoki]]''
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|level=1
|-
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|experience=13
|[[glaive]] || ''[[wikipedia:naginata|naginata]]''
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|speed=6
|-
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|AC=10
|[[knife]] || ''[[wikipedia:shito|shito]]''
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|MR=0
|-
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|align=-3
|[[lock pick]] || ''[[wikipedia:osaku|osaku]]''
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|frequency=1
|-
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|genocidable=Yes
|[[long bow]] || ''[[wikipedia:yumi|yumi]]''
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|attacks=Weapon 1d6
|-
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|weight=450
|[[long sword]] || ''[[wikipedia:katana|katana]]''
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|nutr=150
|-
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|size=Small
|long samurai sword || ''[[wikipedia:[[tsurugi]]|[[tsurugi]]]]''
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|resistances=Poison
|-
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|resistances conveyed=None
|[[short sword]] || ''[[wikipedia:wakizashi|wakizashi]]''
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|attributes={{attributes|A large kobold|
|-
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|humanoid=1|pois=1|omnivore=1|hostile=1|collect=1|infravisible=1|infravision=1}}
|[[throwing star]] || ''[[wikipedia:shuriken|shuriken]]''
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|reference=[[monst.c#line576]]
|-
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}}
|[[wooden harp]] || ''[[wikipedia:koto|koto]]''
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|-|
|}
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Tab 3 name|Contents for tab 3. The contents will shrink to match the content height.
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</simpletabs>
  
  
== Equipment, Abilities, and Limitations ==
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<references/>
The Samurai is one of the strongest [[role]]s in the early game, and thus an excellent choice for [[beginner]]s. They start the game extremely well armed with a +0 katana, a +0 wakizashi, a yumi, 26 to 45 ya, a +0 splint mail, and a blindfold (20% of the time). They gain the warrior type intrinsics of speed (at level 1), and stealth (at level 15), and can reach [[expert level]] in [[short sword]], [[long sword]], [[two-handed sword]], [[bow]] (yumi), and [[throwing star]] (shuriken).
 
  
== Game strategy ==
 
The samurai strategy is very simple. If it moves, stab it. The samurai are also good ranged warriors, receiving a bonus to hit and damage when shooting yas from a yumi. Samurai aren't good at [[spell]] casting. However, the katana and splint mail they start with makes the first few levels a breeze.
 
  
As far as weapons go, the samurai should not bother with any sword other than a [[long sword]]. The katana they start with is the finest one-handed non-artifact weapon in the game. Since the samurai can reach [[expert level]] in [[two-weapon combat]] they are better off swinging two [[long sword]]s/katana than one of any larger weapon.
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test nowrap
  
The katana is the best secondary weapon, because there are far better primary swords out there; a good one being [[Excalibur]]. Excalibur can be produced by dipping a long sword into a fountain after experience level 5 or preferably level 7. The chances of getting the sword are 1/6, so you need to keep trying. To avoid bad fountain things happening, drop all uncursed items first, as well as your gold. Excalibur will give you [[searching]] while you wield it.
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Clear the lower half, using the 'loop' above '''M''' and the 2x3 turning space in the lower left. (Notice how the end is always 'lllrrrrrrruurdrrrrrr*', with the number of 'r's depending on the number of filled holes.)
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&nbsp;----    ----------- '''M''' rdrr r*
 +
--.@--------  |.........| '''N''' rrrr rrru urdr rrr*
 +
|..........|  |.........| '''K''' ddll lllr rrrr rruu rdrr rrr*
 +
|.A-----.-.|  |.........| '''L''' ddll lrrr rrrr uurd rrrr rr*
 +
|..|...|CF.|  |....&lt;....| '''P''' rdrr uurd rrrr rrr*
 +
|.D.E.B...-|  |.........| '''I''' drdd drru urdr rrrr rrr*
 +
|.G..H..|..|  |.........|
 +
|.----I.--.|  |.........|
 +
|..J.....|.--  |.........|
 +
|.---L-K.M..------------+|
 +
|...|.P.-....^^^^^^^^^^^.|
 +
|.N.......----------------
 +
-----..|..|
 +
    -------
 +
H̡̫̤̤̣͉̤ͭ̓̓̇͗̎̀
  
When starting out with [[two-weapon combat]] don't use the wakizashi. It's a [[short sword]] and is completely worthless. Find a long sword, which will share the skills you gained with the katana. Otherwise, a [[bardiche]], [[halberd]], or even a [[spetum]] is a good secondary weapon. [[Crysknife]]s are also good, but not worth the effort in creating them. Advance to [[basic level]] in [[polearms]] if you have to, but no more.
 
  
The yumi is the best long distance damage weapon available, and is worth using regularly, especially since it can shoot 2 ya in a single turn. However, veteran players recommend that the [[bow]] skill should only be advanced to [[skilled level]], not [[expert level]]. This is so you can save [[expert level]] slots for later.
 
  
In the long term, the best [[artifact]] weapon is the [[Frost Brand]]. The most damaging all-purpose melee attack in the game comes from a samurai double wielding a +7 Frost Brand and a +7 katana. This assumes 18/** STR and [[expert level]] in both [[two-weapon combat]] and [[long sword]]. Next comes the [[Fire Brand]], then [[Grayswandir]], and then the [[Tsurugi of Murasama]].
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Test sort table:
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{| class="wikitable sortable"
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|-
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! Title
 +
|-
 +
| [[B]]
 +
|-
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| [[C]]
 +
|-
 +
| [[A]]
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|}
  
By experience level 16, you should have enough slots to advance the yumi, the katana, and [[two-handed sword]]s all to [[expert level]]. The only question is which of these to advance first. The answer depends on whether you find a [[long sword]] or a [[two-handed sword]] first.
 
  
Other game objects to consider are the [[Magic Mirror of Merlin]], and the [[Mitre of Holiness]]. Samurai don't have the [[magic resistance]] intrinsic, so any artifact that provides it is worth having. In the non-artifact category, gray (or possibly silver) [[dragon scale mail]] is a must-have, as is a good pair of fireproof [[speed boots]].
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Test math
  
=== Role specific Quests ===
 
The greatest thing about being a Samurai is the quest. You'll get the [[Tsurugi of Muramasa]], a powerful two-handed katana with the ability to kill your enemies outright. It does damage on a comparable level to [[Mjollnir]], and also gives a 10% chance per hit of instant death by bisecting like the [[Vorpal Blade]]. '''Hold onto this weapon!''' Do not bother wishing for Mjollnir, even if you have tons of experience and loads of luck to cancel out your lack of ability. It is intelligent, and normally a different alignment, so it will periodically blast you with its power.
 
  
[[Category:Roles]]
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:<math> i \cdot \operatorname{rne}(4) \cdot \frac{666 + \operatorname{rnz}(202)}{1999}</math>

Latest revision as of 05:19, 27 February 2024

Hi #nethackwiki!

Testing simple tabs:


Contents for tab 1
Contents for tab 2, contents can be multiple lines

and wiki markup too, like this large kobold monster template.

Contents for tab 3. The contents will shrink to match the content height.



test nowrap

Clear the lower half, using the 'loop' above M and the 2x3 turning space in the lower left. (Notice how the end is always 'lllrrrrrrruurdrrrrrr*', with the number of 'r's depending on the number of filled holes.)

 ----     ----------- M rdrr r*
--.@--------   |.........| N rrrr rrru urdr rrr*
|..........|   |.........| K ddll lllr rrrr rruu rdrr rrr*
|.A-----.-.|   |.........| L ddll lrrr rrrr uurd rrrr rr*
|..|...|CF.|   |....<....| P rdrr uurd rrrr rrr*
|.D.E.B...-|   |.........| I drdd drru urdr rrrr rrr*
|.G..H..|..|   |.........|
|.----I.--.|   |.........|
|..J.....|.--  |.........|
|.---L-K.M..------------+|
|...|.P.-....^^^^^^^^^^^.|
|.N.......----------------
-----..|..|
    -------

H̡̫̤̤̣͉̤ͭ̓̓̇͗̎̀


Test sort table:

Title
B
C
A


Test math


 i \cdot \operatorname{rne}(4) \cdot \frac{666 + \operatorname{rnz}(202)}{1999}