Difference between revisions of "Nonliving"

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(add effects and class templates)
 
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A nonliving [[monster]] is any of the following: <ref>[[Source:NetHack_3.4.3/include/mondata.h#line168]]</ref>
 
A nonliving [[monster]] is any of the following: <ref>[[Source:NetHack_3.4.3/include/mondata.h#line168]]</ref>
  
* {{white|'}} [[golem]]s
+
* {{monclasssym|'}} [[golem]]s
* [[undead]]
+
* {{mcsl|L}}{{mcsl|M}}{{mcsl|V}}{{mcsl|W}}{{mcsl|Z}}{{mcsl| }} [[undead]]
* {{white|v}} [[vortex]]es
+
* {{monclasssym|v}} [[vortex|vortices]]
 
* {{monsymlink|manes}}
 
* {{monsymlink|manes}}
 +
 +
Nonliving monsters are unaffected by [[poison cloud]]s and [[death ray]]s, and will not benefit from an [[amulet of life saving]].
  
 
==References==
 
==References==
 
{{nethack-343}}
 
{{nethack-343}}

Latest revision as of 11:08, 18 July 2023

A nonliving monster is any of the following: [1]

Nonliving monsters are unaffected by poison clouds and death rays, and will not benefit from an amulet of life saving.

References

This page may need to be updated for the current version of NetHack.

It may contain text specific to NetHack 3.4.3. Information on this page may be out of date.

Editors: After reviewing this page and making necessary edits, please change the {{nethack-343}} tag to the current version's tag or {{noversion}} as appropriate.