Difference between revisions of "Object materials (dNetHack)"
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− | [[dNetHack]] is one of several [[variant]]s with an [[object materials]] system | + | [[dNetHack]] is one of several [[variant]]s with an '''[[object materials]]''' system, which allows most weapons and armor to generate with varying [[materials]]. Armor is also differentiated by size and body plan, requiring even more consideration for what a given player should seek out. Like other variants, the material of an item determines its weight (mithril equipment is very light, gold is heavy) and whether they deal bonus damage against certain creatures (iron weapons deal bonus damage against iron haters, silver weapons deal bonus damage against silver haters, platinum weapons deal bonus damage against chaotics). |
==List of weight multipliers== | ==List of weight multipliers== | ||
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:''To be written.'' | :''To be written.'' | ||
{{variant-343}} | {{variant-343}} | ||
+ | [[Category:dNetHack]] | ||
[[Category:Object materials]] | [[Category:Object materials]] | ||
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Revision as of 19:07, 10 March 2024
dNetHack is one of several variants with an object materials system, which allows most weapons and armor to generate with varying materials. Armor is also differentiated by size and body plan, requiring even more consideration for what a given player should seek out. Like other variants, the material of an item determines its weight (mithril equipment is very light, gold is heavy) and whether they deal bonus damage against certain creatures (iron weapons deal bonus damage against iron haters, silver weapons deal bonus damage against silver haters, platinum weapons deal bonus damage against chaotics).
List of weight multipliers
Liquid | 1.0 |
Wax | 1.5 |
Veggy (straw) | 1.0 |
Flesh | 1.0 |
Paper | 1.0 |
Cloth | 1.0 |
Leather | 1.5 |
Wood | 3.0 |
Bone | 2.5 |
Shell | 2.5 |
Dragonhide | 3.5 |
Iron | 8.0 |
Metallic | 7.0 |
Bronze | 8.0 |
Silver | 9.0 |
Gold | 12.0 |
Platinum | 12.0 |
Mithril | 4.0 |
Plastic | 2.0 |
Glass | 6.0 |
Gemstone | 5.5 |
Mineral | 5.0 |
Obsidian | 6.0 |
Salt | 6.0 |
Shadowsteel (edderkop bolts, droven armor) | 3.0 |
Mercurial | 10.0 |
Firmament | 5.0 |
Artifact materials
Artifacts are naturally generated with a specific material and size, which may be iron, silver, mithril, and more. Obtaining Excalibur by dipping in a fountain will always have its material be that of the dipped long sword, and other nameable artifacts work the same way.
Material effects
- To be written.