Difference between revisions of "Options (dNetHack)"

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(Raise headings by one level for consistency with Options page)
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As a variant of [[NetHack 3.4.3]], [[dNetHack]] '''[[options]]''' include most <!-- all? -->available options from [[Options (3.4.3)|NetHack 3.4.3 and 3.4.3-NAO]] alongside several new ones.
 
As a variant of [[NetHack 3.4.3]], [[dNetHack]] '''[[options]]''' include most <!-- all? -->available options from [[Options (3.4.3)|NetHack 3.4.3 and 3.4.3-NAO]] alongside several new ones.
  
==New options==
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=New options=
===default_template_hilite===
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==default_template_hilite==
 
Enables default hilites for monster templates. Boolean option, defaults to TRUE. Cannot be set in game.
 
Enables default hilites for monster templates. Boolean option, defaults to TRUE. Cannot be set in game.
  
===dnethack_dungeon_colors===
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==dnethack_dungeon_colors==
 
Enables colouring of walls and floors on certain levels. Boolean option, defaults to TRUE. Can be set in game.
 
Enables colouring of walls and floors on certain levels. Boolean option, defaults to TRUE. Can be set in game.
  
===dnethack_start_text===
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==dnethack_start_text==
 
Enables extra dNetHack-specific hints on starting or restoring a game. Boolean option, defaults to TRUE. Cannot be set in game.
 
Enables extra dNetHack-specific hints on starting or restoring a game. Boolean option, defaults to TRUE. Cannot be set in game.
  
===MONSTERTEMPLATE===
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==MONSTERTEMPLATE==
 
Allows changing background colour, foreground colour, and symbol for a monster template, for example, to (almost) replicate the defaults:
 
Allows changing background colour, foreground colour, and symbol for a monster template, for example, to (almost) replicate the defaults:
 
  MONSTERTEMPLATE=zombified:bg:green
 
  MONSTERTEMPLATE=zombified:bg:green
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Available colours: black, red, green, brown, blue, magenta, cyan, gray, orange, lightgreen, yellow, lightblue, lightmagenta, lightcyan, white.
 
Available colours: black, red, green, brown, blue, magenta, cyan, gray, orange, lightgreen, yellow, lightblue, lightmagenta, lightcyan, white.
  
===statuslines===
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==statuslines==
 
Specifies the amount of status lines (2 or 3, defaults to 3). Only available for TTY. Can be set in game.
 
Specifies the amount of status lines (2 or 3, defaults to 3). Only available for TTY. Can be set in game.
 
{{stub}}
 
{{stub}}

Revision as of 14:24, 10 March 2024

As a variant of NetHack 3.4.3, dNetHack options include most available options from NetHack 3.4.3 and 3.4.3-NAO alongside several new ones.

New options

default_template_hilite

Enables default hilites for monster templates. Boolean option, defaults to TRUE. Cannot be set in game.

dnethack_dungeon_colors

Enables colouring of walls and floors on certain levels. Boolean option, defaults to TRUE. Can be set in game.

dnethack_start_text

Enables extra dNetHack-specific hints on starting or restoring a game. Boolean option, defaults to TRUE. Cannot be set in game.

MONSTERTEMPLATE

Allows changing background colour, foreground colour, and symbol for a monster template, for example, to (almost) replicate the defaults:

MONSTERTEMPLATE=zombified:bg:green
MONSTERTEMPLATE=skelified:bg:green
MONSTERTEMPLATE=crystalfied:bg:green
MONSTERTEMPLATE=tomb:fg:gray
MONSTERTEMPLATE=tomb:sym:`
MONSTERTEMPLATE=yellow:bg:green
MONSTERTEMPLATE=dream:bg:green
MONSTERTEMPLATE=moly:bg:green
# These do not work due to a bug (cordyceps and spore zombie are not handled by parse_monster_template)
#MONSTERTEMPLATE=spore:bg:green
#MONSTERTEMPLATE=cordyceps:bg:green
#MONSTERTEMPLATE=cordyceps:sym:F

You cannot use this to unset a default template symbol, unless you disable default_template_hilite.

Available colours: black, red, green, brown, blue, magenta, cyan, gray, orange, lightgreen, yellow, lightblue, lightmagenta, lightcyan, white.

statuslines

Specifies the amount of status lines (2 or 3, defaults to 3). Only available for TTY. Can be set in game.

This page is a stub. Should you wish to do so, you can contribute by expanding this page.