Difference between revisions of "Options (dNetHack)"
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As a variant of [[NetHack 3.4.3]], [[dNetHack]] '''[[options]]''' include most <!-- all? -->available options from [[Options (3.4.3)|NetHack 3.4.3 and 3.4.3-NAO]] alongside several new ones. | As a variant of [[NetHack 3.4.3]], [[dNetHack]] '''[[options]]''' include most <!-- all? -->available options from [[Options (3.4.3)|NetHack 3.4.3 and 3.4.3-NAO]] alongside several new ones. | ||
− | + | =New options= | |
− | + | ==default_template_hilite== | |
Enables default hilites for monster templates. Boolean option, defaults to TRUE. Cannot be set in game. | Enables default hilites for monster templates. Boolean option, defaults to TRUE. Cannot be set in game. | ||
− | + | ==dnethack_dungeon_colors== | |
Enables colouring of walls and floors on certain levels. Boolean option, defaults to TRUE. Can be set in game. | Enables colouring of walls and floors on certain levels. Boolean option, defaults to TRUE. Can be set in game. | ||
− | + | ==dnethack_start_text== | |
Enables extra dNetHack-specific hints on starting or restoring a game. Boolean option, defaults to TRUE. Cannot be set in game. | Enables extra dNetHack-specific hints on starting or restoring a game. Boolean option, defaults to TRUE. Cannot be set in game. | ||
− | + | ==MONSTERTEMPLATE== | |
Allows changing background colour, foreground colour, and symbol for a monster template, for example, to (almost) replicate the defaults: | Allows changing background colour, foreground colour, and symbol for a monster template, for example, to (almost) replicate the defaults: | ||
MONSTERTEMPLATE=zombified:bg:green | MONSTERTEMPLATE=zombified:bg:green | ||
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Available colours: black, red, green, brown, blue, magenta, cyan, gray, orange, lightgreen, yellow, lightblue, lightmagenta, lightcyan, white. | Available colours: black, red, green, brown, blue, magenta, cyan, gray, orange, lightgreen, yellow, lightblue, lightmagenta, lightcyan, white. | ||
− | + | ==statuslines== | |
Specifies the amount of status lines (2 or 3, defaults to 3). Only available for TTY. Can be set in game. | Specifies the amount of status lines (2 or 3, defaults to 3). Only available for TTY. Can be set in game. | ||
{{stub}} | {{stub}} |
Revision as of 14:24, 10 March 2024
As a variant of NetHack 3.4.3, dNetHack options include most available options from NetHack 3.4.3 and 3.4.3-NAO alongside several new ones.
New options
default_template_hilite
Enables default hilites for monster templates. Boolean option, defaults to TRUE. Cannot be set in game.
dnethack_dungeon_colors
Enables colouring of walls and floors on certain levels. Boolean option, defaults to TRUE. Can be set in game.
dnethack_start_text
Enables extra dNetHack-specific hints on starting or restoring a game. Boolean option, defaults to TRUE. Cannot be set in game.
MONSTERTEMPLATE
Allows changing background colour, foreground colour, and symbol for a monster template, for example, to (almost) replicate the defaults:
MONSTERTEMPLATE=zombified:bg:green MONSTERTEMPLATE=skelified:bg:green MONSTERTEMPLATE=crystalfied:bg:green MONSTERTEMPLATE=tomb:fg:gray MONSTERTEMPLATE=tomb:sym:` MONSTERTEMPLATE=yellow:bg:green MONSTERTEMPLATE=dream:bg:green MONSTERTEMPLATE=moly:bg:green # These do not work due to a bug (cordyceps and spore zombie are not handled by parse_monster_template) #MONSTERTEMPLATE=spore:bg:green #MONSTERTEMPLATE=cordyceps:bg:green #MONSTERTEMPLATE=cordyceps:sym:F
You cannot use this to unset a default template symbol, unless you disable default_template_hilite.
Available colours: black, red, green, brown, blue, magenta, cyan, gray, orange, lightgreen, yellow, lightblue, lightmagenta, lightcyan, white.
statuslines
Specifies the amount of status lines (2 or 3, defaults to 3). Only available for TTY. Can be set in game.
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