Difference between revisions of "Paralysis"

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(paralysis from chatting with a skeleton)
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Monsters can also be paralized, e. g. non-reflecting pets fighting a [[floating eye]]. There is no perfect way to wake them up.
 
Monsters can also be paralized, e. g. non-reflecting pets fighting a [[floating eye]]. There is no perfect way to wake them up.
  
This is different from "paralysis" caused by a [[cursed spellbook]], as a [[ring of free action]] will not protect against that.
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This is different from "paralysis" caused by a [[cursed spellbook]] or [[chat]]ting with a [[skeleton]], as a [[ring of free action]] will not protect against that.
 
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[[Category:Properties]]
 
[[Category:Properties]]

Revision as of 18:21, 18 October 2009

Paralysis is a magically-induced inability to move, caused by floating eyes, gelatinous cubes, shades and potions of paralysis. It can also be caused by Magicbane hitting you, as opposed to hitting a monster. As with other forms of immobility, it wears off after a specific number of turns (as opposed to moves).

Wearing a ring of free action protects against paralysis.

Monsters can also be paralized, e. g. non-reflecting pets fighting a floating eye. There is no perfect way to wake them up.

This is different from "paralysis" caused by a cursed spellbook or chatting with a skeleton, as a ring of free action will not protect against that.

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