Difference between revisions of "Paralysis"
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(paralysis from chatting with a skeleton) |
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Wearing a [[ring of free action]] protects against paralysis. | Wearing a [[ring of free action]] protects against paralysis. | ||
− | Monsters can also be | + | Monsters can also be paralyzed, e. g. non-reflecting pets fighting a [[floating eye]]. There is no perfect way to wake them up. |
This is different from "paralysis" caused by a [[cursed spellbook]] or [[chat]]ting with a [[skeleton]], as a [[ring of free action]] will not protect against that. | This is different from "paralysis" caused by a [[cursed spellbook]] or [[chat]]ting with a [[skeleton]], as a [[ring of free action]] will not protect against that. | ||
{{stub}} | {{stub}} | ||
[[Category:Properties]] | [[Category:Properties]] |
Revision as of 23:12, 10 February 2010
Paralysis is a magically-induced inability to move, caused by floating eyes, gelatinous cubes, shades and potions of paralysis. It can also be caused by Magicbane hitting you, as opposed to hitting a monster. As with other forms of immobility, it wears off after a specific number of turns (as opposed to moves).
Wearing a ring of free action protects against paralysis.
Monsters can also be paralyzed, e. g. non-reflecting pets fighting a floating eye. There is no perfect way to wake them up.
This is different from "paralysis" caused by a cursed spellbook or chatting with a skeleton, as a ring of free action will not protect against that.
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