Difference between revisions of "Paralysis"
Jump to navigation
Jump to search
m |
(h) |
||
Line 3: | Line 3: | ||
Wearing a [[ring of free action]] protects against paralysis. | Wearing a [[ring of free action]] protects against paralysis. | ||
− | Monsters can also be paralyzed, e. g. non-reflecting pets fighting a [[floating eye]]. | + | Monsters can also be paralyzed, e. g. non-reflecting pets fighting a [[floating eye]]. You can wake them up with nonmagical or uncharged drums or horns. |
This is different from "paralysis" caused by a [[cursed spellbook]] or [[chat]]ting with a [[skeleton]], as a [[ring of free action]] will not protect against that. | This is different from "paralysis" caused by a [[cursed spellbook]] or [[chat]]ting with a [[skeleton]], as a [[ring of free action]] will not protect against that. | ||
{{stub}} | {{stub}} | ||
[[Category:Properties]] | [[Category:Properties]] |
Revision as of 22:43, 23 February 2010
Paralysis is a magically-induced inability to move, caused by floating eyes, gelatinous cubes, shades and potions of paralysis. It can also be caused by Magicbane hitting you, as opposed to hitting a monster. As with other forms of immobility, it wears off after a specific number of turns (as opposed to moves).
Wearing a ring of free action protects against paralysis.
Monsters can also be paralyzed, e. g. non-reflecting pets fighting a floating eye. You can wake them up with nonmagical or uncharged drums or horns.
This is different from "paralysis" caused by a cursed spellbook or chatting with a skeleton, as a ring of free action will not protect against that.
- This page is a stub. Should you wish to do so, you can contribute by expanding this page.