Difference between revisions of "Paralysis"

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Wearing a [[ring of free action]] protects against paralysis.
 
Wearing a [[ring of free action]] protects against paralysis.
  
Monsters can also be paralyzed, e. g. non-reflecting pets fighting a [[floating eye]]. There is no perfect way to wake them up.
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Monsters can also be paralyzed, e. g. non-reflecting pets fighting a [[floating eye]]. You can wake them up with nonmagical or uncharged drums or horns.
  
 
This is different from "paralysis" caused by a [[cursed spellbook]] or [[chat]]ting with a [[skeleton]], as a [[ring of free action]] will not protect against that.
 
This is different from "paralysis" caused by a [[cursed spellbook]] or [[chat]]ting with a [[skeleton]], as a [[ring of free action]] will not protect against that.
 
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[[Category:Properties]]
 
[[Category:Properties]]

Revision as of 22:43, 23 February 2010

Paralysis is a magically-induced inability to move, caused by floating eyes, gelatinous cubes, shades and potions of paralysis. It can also be caused by Magicbane hitting you, as opposed to hitting a monster. As with other forms of immobility, it wears off after a specific number of turns (as opposed to moves).

Wearing a ring of free action protects against paralysis.

Monsters can also be paralyzed, e. g. non-reflecting pets fighting a floating eye. You can wake them up with nonmagical or uncharged drums or horns.

This is different from "paralysis" caused by a cursed spellbook or chatting with a skeleton, as a ring of free action will not protect against that.

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