Difference between revisions of "Paralysis"
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− | + | '''Paralysis''' is a magically-induced [[immobile|inability to move]], caused by [[floating eye]]s, [[gelatinous cube]]s, [[shade|shades]] and [[potion of paralysis|potions of paralysis]]. It can also be caused by [[Magicbane]] hitting you, as opposed to hitting a monster. As with other forms of immobility, it wears off after a specific number of turns (as opposed to moves). | |
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− | + | Wearing a [[ring of free action]] protects against paralysis. | |
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− | {{stub}} | + | Monsters can also be paralyzed, e. g. non-reflecting pets fighting a [[floating eye]]. You can wake them up with nonmagical or uncharged drums or horns. |
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+ | This is different from "paralysis" caused by a [[cursed spellbook]] or [[chat]]ting with a [[skeleton]], as a [[ring of free action]] will not protect against that. | ||
+ | {{stub}} | ||
[[Category:Properties]] | [[Category:Properties]] |
Revision as of 20:11, 8 April 2010
Paralysis is a magically-induced inability to move, caused by floating eyes, gelatinous cubes, shades and potions of paralysis. It can also be caused by Magicbane hitting you, as opposed to hitting a monster. As with other forms of immobility, it wears off after a specific number of turns (as opposed to moves).
Wearing a ring of free action protects against paralysis.
Monsters can also be paralyzed, e. g. non-reflecting pets fighting a floating eye. You can wake them up with nonmagical or uncharged drums or horns.
This is different from "paralysis" caused by a cursed spellbook or chatting with a skeleton, as a ring of free action will not protect against that.
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