Difference between revisions of "Pick-axe"
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m (Add pick-axe skill.) |
m (Rewrote conduct breakage, links.) |
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{{weapon|name=pick-axe|smalldmg=1d6|largedmg=1d3|skill=pick-axe|cost=50|weight=100|material=iron}} | {{weapon|name=pick-axe|smalldmg=1d6|largedmg=1d3|skill=pick-axe|cost=50|weight=100|material=iron}} | ||
− | A '''pick-axe''' is a [[tool]] that is also a [[weapon]]. It can be (a)pplied to dig into | + | A '''pick-axe''' is a [[tool]] that is also a [[weapon]]. It can be (a)pplied to dig into [[wall]]s, through the [[floor]], or to smash [[boulder]]s and [[statue]]s. For those aiming for the [[weaponless]] [[conduct]], a common accident is to break the conduct by hitting a [[monster]] immediately after digging with a pick-axe. |
− | [[Archeologists]] start with a pick-axe, and many can be found on the bodies of recently deceased dwarves. | + | [[Archeologists]] start with a pick-axe, and many can be found on the bodies of recently deceased [[dwarf|dwarves]]. |
− | In the #[[enhance]] screen, the '''pick-axe''' [[skill]] applies to both the pick-axe and the two-handed [[dwarvish mattock]] (broad pick). | + | In the #[[enhance]] screen, the '''pick-axe''' [[skill]] applies to both the pick-axe and the two-handed [[dwarvish mattock]] (unidentified appearance of which is "broad pick"). |
− | To prevent theft, [[shopkeeper]]s will not let you into shops with a pick-axe or mattock in your main inventory. It must be held in a container or left behind. | + | To prevent [[shoplifting|theft]], [[shopkeeper]]s will not let you into shops with a pick-axe or mattock in your main inventory. It must be held in a [[container]] or left behind. |
[[Category:Tools]] | [[Category:Tools]] | ||
[[Category:Weapons]] | [[Category:Weapons]] |
Revision as of 16:56, 23 September 2006
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Name | pick-axe |
Appearance | pick-axe |
Damage vs. small | 1d6 |
Damage vs. large | 1d3 |
To-hit bonus | +0 |
Weapon skill | pick-axe |
Size | one-handed |
Base price | 50 zm (+10/positive enchant) |
Weight | 100 |
Material | iron |
A pick-axe is a tool that is also a weapon. It can be (a)pplied to dig into walls, through the floor, or to smash boulders and statues. For those aiming for the weaponless conduct, a common accident is to break the conduct by hitting a monster immediately after digging with a pick-axe.
Archeologists start with a pick-axe, and many can be found on the bodies of recently deceased dwarves.
In the #enhance screen, the pick-axe skill applies to both the pick-axe and the two-handed dwarvish mattock (unidentified appearance of which is "broad pick").
To prevent theft, shopkeepers will not let you into shops with a pick-axe or mattock in your main inventory. It must be held in a container or left behind.