Difference between revisions of "Pit"

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(organic items left underground will rot)
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{{todo|There is useful information in [[Trap#^ Pit]] not included here. It should be added. The article should be revised to meet [[Wikihack:Style guide]]. Alternatively, merge with [[Trap]].}}
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{{todo|The article should be revised to meet [[Wikihack:Style guide]]}}
Pits are hazardous to your [[health]]. Some pits contain spikes at the bottom, which can occasionally [[poison]] you. Pits can be deadly, especially for [[little dog]]s and [[kitten]]s.  They can be filled in with [[boulder]]s. Any item the boulder covers will almost certainly remain undisturbed by monsters until you dig it up again. It isn't a good [[stash]]ing method, however, because boulders are in limited supply, and organic items left underground will rot <ref>[[Source:Dig.c#line1324]]</ref>.  You can dig down with a [[pick-axe]] to create a pit.  [[Flying]] or [[levitation]] can be used to cross a pit without falling in it.
 
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  "The [[dwarf]] falls into a '''pit'''!"
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[[Pit]]s {{Darkgray|^}} in the ground open up when you walk over them, causing 1-6 damage. This will also [[abuse]] [[strength]] and [[dexterity]]. They require 3-7 [[turn]]s to "climb to the edge" and escape. While in the pit, any [[light]] source you are carrying will not travel beyond the walls of the pit. [[Flying]] or [[levitation]] can be used to cross a pit without falling in it. Falling into a pit as a [[pit fiend]] or a [[pit viper]] will generate [[YAFM]].
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Some pits are actually [[spiked pit]]s. Each time you or a monster falls into a [[spiked pit]], there is an independent chance the spikes at the bottom will [[poison]] you.
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'''Generation:''' May be randomly generated at any dungeon level. Cannot be generated beneath a boulder.
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You can dig down with a [[pick-axe]] (or zap a [[wand of digging]] down on a [[non-diggable]] floor) to create a pit (never spiked). This does not destroy an [[altar]]. [[Apply]]ing a [[wand of digging]] or a charged [[drum of earthquake]] are the only way of creating pits on tiles the hero is not on, destroying [[altar]]s if applicable. Monsters that die from your pits will earn you [[experience]] (and break [[pacifist]]) only if you create a pit right under them with the last two methods or you diplace them in.
  
There is an [[extended command]], "#[[untrap]]", that lets [[you]] reach for the dwarf and try to rescue it from the pit.
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'''To remove:''' Push a [[boulder]] into it. Any item the boulder covers will remain undisturbed by monsters until you dig it up again.
  
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==Untrapping monsters in pits==
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There is an [[extended command]], "#[[untrap]]", that lets [[you]] reach for monsters trapped in pits and try to rescue it from the pit. If successful, lawfuls have a chance (5-15%) the monster is made [[peaceful]]. Some monsters may be too heavy to rescue from a pit, but the attempt may still calm down the trapped monster.
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"The [[dwarf]] falls into a '''pit'''!"
 
  "You reach for the dwarf. The dwarf is grateful!"
 
  "You reach for the dwarf. The dwarf is grateful!"
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"The ogre lord is too heavy for you to lift.  The ogre lord thinks it was nice of you to try."
  
Congratulations! You now have a [[peaceful]] dwarf.
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==Strategy==
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Pits can be useful for hunting [[unicorn]]s, for controlling [[aligned priest]] and [[shopkeeper]] movement even if angry‚ and to make [[Fort Ludios]] soldiers easier to kill right at the choke point.
  
Some monsters may be too heavy to rescue from a pit, but the attempt may still calm down the trapped monster.
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Pits can be deadly, especially for [[little dog]]s and [[kitten]]s.
  
"The ogre lord is too heavy for you to lift. The ogre lord thinks it was nice of you to try."
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Pits and boulders aren't a good [[stash]]ing method because boulders are in limited supply, and organic items left underground will rot,<ref>[[Source:Dig.c#line1324]]</ref> including [[large box]]es and [[chest]]s.
  
Actually, you probably want to leave monsters in the pit, but you can use "#untrap" to rescue your own pets from pits. If the pet "backs away skeptically", try repeating "#untrap" several times.
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You probably want to leave monsters trapped in the pit, but you can use "#untrap" to rescue your own [[pet]]s from pits. If the pet "backs away skeptically", try repeating "#untrap" several times. Beware: If your pet cannot go anywhere for lack of space, such as [[Sokoban]] pits, the game will think you displaced it into the trap. This [[anger]]s your [[god]] and breaks [[pacifist]] conduct if applicable.
  
==Encyclopedia entry==
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=== Encyclopedia entry ===
 
  Amid the thought of the fiery destruction that impended, the
 
  Amid the thought of the fiery destruction that impended, the
 
  idea of the coolness of the well came over my soul like balm.
 
  idea of the coolness of the well came over my soul like balm.
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  shuddering reason.  Oh! for a voice to speak! -- oh! horror! --
 
  shuddering reason.  Oh! for a voice to speak! -- oh! horror! --
 
  oh! any horror but this!
 
  oh! any horror but this!
        [ The Pit and the Pendulum, by Edgar Allan Poe ]
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        [ The Pit and the Pendulum, by Edgar Allan Poe ]
  
 
==References==
 
==References==
 
<references/>
 
<references/>
  
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{{nethack-343}}
 
[[Category:Dungeon features]]
 
[[Category:Dungeon features]]
 
[[Category:Traps]]
 
[[Category:Traps]]
{{stub}}
 
{{nethack-343}}
 

Revision as of 16:42, 28 December 2009

A user has suggested improving this page or section as follows:

"The article should be revised to meet Wikihack:Style guide"

Pits ^ in the ground open up when you walk over them, causing 1-6 damage. This will also abuse strength and dexterity. They require 3-7 turns to "climb to the edge" and escape. While in the pit, any light source you are carrying will not travel beyond the walls of the pit. Flying or levitation can be used to cross a pit without falling in it. Falling into a pit as a pit fiend or a pit viper will generate YAFM.

Some pits are actually spiked pits. Each time you or a monster falls into a spiked pit, there is an independent chance the spikes at the bottom will poison you.

Generation: May be randomly generated at any dungeon level. Cannot be generated beneath a boulder. You can dig down with a pick-axe (or zap a wand of digging down on a non-diggable floor) to create a pit (never spiked). This does not destroy an altar. Applying a wand of digging or a charged drum of earthquake are the only way of creating pits on tiles the hero is not on, destroying altars if applicable. Monsters that die from your pits will earn you experience (and break pacifist) only if you create a pit right under them with the last two methods or you diplace them in.

To remove: Push a boulder into it. Any item the boulder covers will remain undisturbed by monsters until you dig it up again.

Untrapping monsters in pits

There is an extended command, "#untrap", that lets you reach for monsters trapped in pits and try to rescue it from the pit. If successful, lawfuls have a chance (5-15%) the monster is made peaceful. Some monsters may be too heavy to rescue from a pit, but the attempt may still calm down the trapped monster.

"The dwarf falls into a pit!"
"You reach for the dwarf. The dwarf is grateful!"
"The ogre lord is too heavy for you to lift.  The ogre lord thinks it was nice of you to try."

Strategy

Pits can be useful for hunting unicorns, for controlling aligned priest and shopkeeper movement even if angry‚ and to make Fort Ludios soldiers easier to kill right at the choke point.

Pits can be deadly, especially for little dogs and kittens.

Pits and boulders aren't a good stashing method because boulders are in limited supply, and organic items left underground will rot,[1] including large boxes and chests.

You probably want to leave monsters trapped in the pit, but you can use "#untrap" to rescue your own pets from pits. If the pet "backs away skeptically", try repeating "#untrap" several times. Beware: If your pet cannot go anywhere for lack of space, such as Sokoban pits, the game will think you displaced it into the trap. This angers your god and breaks pacifist conduct if applicable.

Encyclopedia entry

Amid the thought of the fiery destruction that impended, the
idea of the coolness of the well came over my soul like balm.
I rushed to its deadly brink.  I threw my straining vision
below.  The glare from the enkindled roof illumined its inmost
recesses.  Yet, for a wild moment, did my spirit refuse to
comprehend the meaning of what I saw.  At length it forced --
it wrestled its way into my soul -- it burned itself in upon my
shuddering reason.  Oh! for a voice to speak! -- oh! horror! --
oh! any horror but this!
        [ The Pit and the Pendulum, by Edgar Allan Poe ]

References


This page may need to be updated for the current version of NetHack.

It may contain text specific to NetHack 3.4.3. Information on this page may be out of date.

Editors: After reviewing this page and making necessary edits, please change the {{nethack-343}} tag to the current version's tag or {{noversion}} as appropriate.