Difference between revisions of "Pit"

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m (Moved info about pit generation to it's own section.)
(Edits to "Introduction", "Generation" and "Strategy" sections. Removed information about spiked pit traps ( since they are shown as seperate trap types ).)
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A [[pit]] {{Darkgray|^}} is a hole in the ground that does not lead to the next level. This type of [[trap]] opens up and becomes visible when you walk over it. Falling into it causes 1-6 damage and will also [[abuse]] [[strength]] and [[dexterity]].  They require 3-7 [[turn]]s to "climb to the edge" and escape. While in the pit, any [[light]] source you are carrying will not travel beyond the walls of the pit. There is a to-hit bonus when attacking trapped monsters and a malus for trapped attackers. [[Flying]] or [[levitation]] can be used to cross a pit without falling in it. Falling into a pit as a [[pit fiend]] or a [[pit viper]] will generate [[YAFM]].
 
A [[pit]] {{Darkgray|^}} is a hole in the ground that does not lead to the next level. This type of [[trap]] opens up and becomes visible when you walk over it. Falling into it causes 1-6 damage and will also [[abuse]] [[strength]] and [[dexterity]].  They require 3-7 [[turn]]s to "climb to the edge" and escape. While in the pit, any [[light]] source you are carrying will not travel beyond the walls of the pit. There is a to-hit bonus when attacking trapped monsters and a malus for trapped attackers. [[Flying]] or [[levitation]] can be used to cross a pit without falling in it. Falling into a pit as a [[pit fiend]] or a [[pit viper]] will generate [[YAFM]].
  
Some pits are actually [[spiked pit]]s. Each time you or a monster falls into a [[spiked pit]], there is an independent chance the spikes at the bottom will [[poison]] you.
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Some traps that appear to be pit traps are actually [[spiked pit]]s.
  
'''To remove:''' Push a [[boulder]] into it. Any item the boulder covers will remain undisturbed by monsters until you dig it up again.
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Pits can be removed by pushing a [[boulder]] into them. Any item the boulder covers will remain undisturbed by monsters until you dig it up again.
  
 
== Generation ==
 
== Generation ==
May be randomly generated at any dungeon level. Cannot be generated beneath a boulder.
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Pits may be randomly generated at any dungeon level. Pits can be generated anywhere traps are generated except that they cannot be generated beneath a boulder.<ref>{{sourcecode|mklev.c|1251}}: List of traps that cannot be generated underneath a boulder.</ref>
You can dig down with a [[pick-axe]] (or zap a [[wand of digging]] down on a [[non-diggable]] floor) to create a pit (never spiked). This does not destroy an [[altar]]. [[Apply]]ing a [[wand of digging]] or a charged [[drum of earthquake]] are the only way of creating pits on tiles the hero is not on, destroying [[altar]]s if applicable. Monsters that die from your pits will earn you [[experience]] (and break [[pacifist]]) only if you create a pit right under them with the last two methods or you diplace them in. The [[Minetown watch]] will get angry if they fall into your pits.
 
  
==Untrapping monsters in pits==
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You can [[dig]] down with a [[pick-axe]] (or zap a [[wand of digging]] down on a [[non-diggable]] floor) to create a pit on the square you are standing on. You can also create pits by [[apply]]ing a [[wand of digging]] or a charged [[drum of earthquake]], which will create pits around you.
There is an [[extended command]], "#[[untrap]]", that lets [[you]] reach for monsters trapped in pits and try to rescue it from the pit. If successful, lawfuls have a chance (5-15%) the monster is made [[peaceful]]. Some monsters may be too heavy to rescue from a pit, but the attempt may still calm down the trapped monster.
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Pits that you create are the same as randomly generated pits, except that they recorded as being created by you.
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==Untrapping==
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Monsters ( including your pets ) can be rescued from a pit trap using the #[[untrap]] [[extended command]]. If successful, lawfuls have a chance (5-15%) the monster is made [[peaceful]].  
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If the pet "backs away skeptically", try repeating the #untrap command several times. If your pet cannot go anywhere for lack of space, such as [[Sokoban]] pits, the game will think you displaced it into the trap. This [[anger]]s your [[god]] and breaks [[pacifist]] conduct if applicable.
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Some monsters may be too heavy to rescue from a pit, but the attempt to untrap them may still calm down the trapped monster.
 
  "The [[dwarf]] falls into a '''pit'''!"
 
  "The [[dwarf]] falls into a '''pit'''!"
 
  "You reach for the dwarf. The dwarf is grateful!"
 
  "You reach for the dwarf. The dwarf is grateful!"
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Pits can be deadly, especially for [[little dog]]s and [[kitten]]s.
 
Pits can be deadly, especially for [[little dog]]s and [[kitten]]s.
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Pits created with pickaxes or by zapping wands of digging will not destroy altars. But pits created by applying a wand of digging or a charged drum of earthquake will destroy altars, if they are present.
  
 
Pits and boulders aren't a good [[stash]]ing method because boulders are in limited supply, and organic items left underground will rot (completely rots away like a corpse rather than normal [[erosion]]),<ref>[[Source:Dig.c#line1324]]</ref> including [[large box]]es and [[chest]]s.
 
Pits and boulders aren't a good [[stash]]ing method because boulders are in limited supply, and organic items left underground will rot (completely rots away like a corpse rather than normal [[erosion]]),<ref>[[Source:Dig.c#line1324]]</ref> including [[large box]]es and [[chest]]s.
  
You probably want to leave monsters trapped in the pit, but you can use "#untrap" to rescue your own [[pet]]s from pits. If the pet "backs away skeptically", try repeating "#untrap" several times. Beware: If your pet cannot go anywhere for lack of space, such as [[Sokoban]] pits, the game will think you displaced it into the trap. This [[anger]]s your [[god]] and breaks [[pacifist]] conduct if applicable.
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Monsters that die from your pits will earn you [[experience]] (and break [[pacifist]]) only if you create a pit right under them with the last two methods or you displace them in.
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The [[Minetown watch]] will get angry if they fall into your pits.
  
 
Items lost in pits represent a real problem for [[vampire (starting race)|SLASH'EM vampires]]: due to their innate flying ability, the cannot simply pick them up. One solution is to wear a [[ring of levitation]] and to [[apply]] a [[bullwhip]] down.
 
Items lost in pits represent a real problem for [[vampire (starting race)|SLASH'EM vampires]]: due to their innate flying ability, the cannot simply pick them up. One solution is to wear a [[ring of levitation]] and to [[apply]] a [[bullwhip]] down.

Revision as of 03:14, 25 December 2010

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A pit ^ is a hole in the ground that does not lead to the next level. This type of trap opens up and becomes visible when you walk over it. Falling into it causes 1-6 damage and will also abuse strength and dexterity. They require 3-7 turns to "climb to the edge" and escape. While in the pit, any light source you are carrying will not travel beyond the walls of the pit. There is a to-hit bonus when attacking trapped monsters and a malus for trapped attackers. Flying or levitation can be used to cross a pit without falling in it. Falling into a pit as a pit fiend or a pit viper will generate YAFM.

Some traps that appear to be pit traps are actually spiked pits.

Pits can be removed by pushing a boulder into them. Any item the boulder covers will remain undisturbed by monsters until you dig it up again.

Generation

Pits may be randomly generated at any dungeon level. Pits can be generated anywhere traps are generated except that they cannot be generated beneath a boulder.[1]

You can dig down with a pick-axe (or zap a wand of digging down on a non-diggable floor) to create a pit on the square you are standing on. You can also create pits by applying a wand of digging or a charged drum of earthquake, which will create pits around you.

Pits that you create are the same as randomly generated pits, except that they recorded as being created by you.

Untrapping

Monsters ( including your pets ) can be rescued from a pit trap using the #untrap extended command. If successful, lawfuls have a chance (5-15%) the monster is made peaceful.

If the pet "backs away skeptically", try repeating the #untrap command several times. If your pet cannot go anywhere for lack of space, such as Sokoban pits, the game will think you displaced it into the trap. This angers your god and breaks pacifist conduct if applicable.

Some monsters may be too heavy to rescue from a pit, but the attempt to untrap them may still calm down the trapped monster.

"The dwarf falls into a pit!"
"You reach for the dwarf. The dwarf is grateful!"
"The ogre lord is too heavy for you to lift.  The ogre lord thinks it was nice of you to try."

Strategy

Pits can be useful for hunting unicorns, for controlling aligned priest and shopkeeper movement even if angry‚ and to make Fort Ludios soldiers easier to kill right at the choke point.

Pits can be deadly, especially for little dogs and kittens.

Pits created with pickaxes or by zapping wands of digging will not destroy altars. But pits created by applying a wand of digging or a charged drum of earthquake will destroy altars, if they are present.

Pits and boulders aren't a good stashing method because boulders are in limited supply, and organic items left underground will rot (completely rots away like a corpse rather than normal erosion),[2] including large boxes and chests.

Monsters that die from your pits will earn you experience (and break pacifist) only if you create a pit right under them with the last two methods or you displace them in.

The Minetown watch will get angry if they fall into your pits.

Items lost in pits represent a real problem for SLASH'EM vampires: due to their innate flying ability, the cannot simply pick them up. One solution is to wear a ring of levitation and to apply a bullwhip down.

Pits and stairs down are the prime reason why you always levitate while wielding cockatrice corpses.

Encyclopedia entry

Amid the thought of the fiery destruction that impended, the
idea of the coolness of the well came over my soul like balm.
I rushed to its deadly brink. I threw my straining vision
below. The glare from the enkindled roof illumined its inmost
recesses. Yet, for a wild moment, did my spirit refuse to
comprehend the meaning of what I saw. At length it forced --
it wrestled its way into my soul -- it burned itself in upon my
shuddering reason. Oh! for a voice to speak! -- oh! horror! --
oh! any horror but this!

[ The Pit and the Pendulum, by Edgar Allan Poe ]

References

  1. mklev.c, line 1251: List of traps that cannot be generated underneath a boulder.
  2. Source:Dig.c#line1324


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