Difference between revisions of "Player"

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(rewrote it a bit)
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In another sense, a '''character''' is anything in [[ASCII]]. Thus you are a character, literally you are <tt>'''@'''</tt>. The monsters and [[item]]s, and even [[dungeon feature]]s, are also represented by characters.
 
In another sense, a '''character''' is anything in [[ASCII]]. Thus you are a character, literally you are <tt>'''@'''</tt>. The monsters and [[item]]s, and even [[dungeon feature]]s, are also represented by characters.
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The character can be an [[archeologist]], a [[barbarian]], a [[caveman]], a [[healer]], a [[knight]], a [[monk]], a [[priest]], a [[ranger]], [[rogue]], [[samurai]], [[tourist]], [[valkyrie]], and [[wizard]].  They have varing difficulties, strengths, [[quest|quests]] and starting items.  In the late game most characters can be played in the same style regardless of role.
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The character can also chose from three races, [[human]], [[elf]]. [[gnome]], [[dwarf]], and [[orc]].
  
 
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Revision as of 05:05, 1 May 2006

The character is you, the player. The player character's role, race, gender and alignment can be chosen at the beginning of the game. There are also other characters represented by an @, such as your quest leader and the oracle. Anything not represented by an @, such as pets, qualify as monsters, not characters.

In another sense, a character is anything in ASCII. Thus you are a character, literally you are @. The monsters and items, and even dungeon features, are also represented by characters.

The character can be an archeologist, a barbarian, a caveman, a healer, a knight, a monk, a priest, a ranger, rogue, samurai, tourist, valkyrie, and wizard. They have varing difficulties, strengths, quests and starting items. In the late game most characters can be played in the same style regardless of role.

The character can also chose from three races, human, elf. gnome, dwarf, and orc.

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