Player

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Revision as of 20:18, 7 May 2006 by 62.240.71.4 (talk) (typofix)
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The character is you, the player. The player character's role, race, gender and alignment can be chosen at the beginning of the game. There are also other characters represented by an @, such as your quest leader and the oracle. Anything not represented by an @, such as pets, qualify as monsters, not characters.

In another sense, a character is anything in ASCII. Thus you are a character, literally you are @. The monsters and items, and even dungeon features, are also represented by characters.

The character can be an archeologist, a barbarian, a caveman, a healer, a knight, a monk, a priest, a ranger, rogue, samurai, tourist, valkyrie, and wizard. They have varing difficulties, strengths, quests and starting items.

The character can also choose from five races, sometimes dependent on the class one picks, human, elf, gnome, dwarf, and orc. In the late game most characters can be played in the same style regardless of role.

However, when choosing a class or race for the player character, one should select it according to how one may play. Although in the late game, the characters can be played almost the same way (with a few exceptions), during the early game it is crucial that one utilizes the varying abilities of each of the classes and/or races. For example, running up and bashing a monster as a wizard would likely result in YASD, and reading unidentified spellbooks as a valkyrie or samurai could lead to paralyzation and death by newt.

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