Difference between revisions of "Potion of extra healing"

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m (Cleaned up some grammar and clarified the note on Pestillence. I also have some questions - those are on the talk page.)
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{{potion|name=extra healing|cost=100}}
 
{{potion|name=extra healing|cost=100}}
  
A '''potion of extra healing''' will heal you. A blessed one for 8d8, uncursed for 6d8 and cursed for 4d8. If you would gain more HP than your maximum, you will gain 5, 2, or 0 maxhp, respectively. The potion will also cure [[hallucination]], [[blindness]], and exercise [[constitution]] and [[strength]], and if not cursed, will cure [[sickness]].
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A '''potion of extra healing''' will heal you when you quaff it. A blessed one heals 8d8 HP, an uncursed one 6d8 HP, and a cursed one 4d8 HP. If this would bring your HP above its maximum, your maximum will increase by 2 for an uncursed potion, or 5 for a blessed potion. The potion will also cure [[hallucination]] and [[blindness]], exercise [[constitution]] and [[strength]], and, if noncursed, cure [[sickness]].
  
You can mix extra healing with [[potion of gain level|gain level]] or [[potion of gain energy|gain energy]] to get [[potion of full healing|full healing]].
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You can mix potions of extra healing with [[potion of gain level|gain level]] or [[potion of gain energy|gain energy]] to get a [[potion of full healing|full healing]].
  
Dipping a poisoned weapon into extra healing will remove the poison.
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Dipping a poisoned weapon into a potion of extra healing will remove the poison.
  
You can throw or hit this potion at [[Pestilence]] to deal damage to him.
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You can throw this potion at [[Pestilence]] or hit him with it to damage him and reduce his maximum HP.
  
Monsters know how to use these, and shopkeepers may get one when they are generated.
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Monsters know how to use these, and shopkeepers may be generated with one.
  
 
[[Category:Potions|Extra healing]]
 
[[Category:Potions|Extra healing]]

Revision as of 22:58, 6 April 2008

! Pink potion.png
Name extra healing
Appearance random
Base price 100 zm
Weight 20
Monster use Will not be used by monsters.

A potion of extra healing will heal you when you quaff it. A blessed one heals 8d8 HP, an uncursed one 6d8 HP, and a cursed one 4d8 HP. If this would bring your HP above its maximum, your maximum will increase by 2 for an uncursed potion, or 5 for a blessed potion. The potion will also cure hallucination and blindness, exercise constitution and strength, and, if noncursed, cure sickness.

You can mix potions of extra healing with gain level or gain energy to get a full healing.

Dipping a poisoned weapon into a potion of extra healing will remove the poison.

You can throw this potion at Pestilence or hit him with it to damage him and reduce his maximum HP.

Monsters know how to use these, and shopkeepers may be generated with one.