Difference between revisions of "Race"

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Humans can be any [[alignment]] (subject to your chosen role allowing that alignment), but for the others, your race indirectly determines your alignment: dwarves are always lawful, gnomes are always neutral, and elves and orcs are always chaotic.
 
Humans can be any [[alignment]] (subject to your chosen role allowing that alignment), but for the others, your race indirectly determines your alignment: dwarves are always lawful, gnomes are always neutral, and elves and orcs are always chaotic.
  
In general, dwarves are strong, elves and gnomes are smart, orcs are poison resistant, and humans are good all-rounders.
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In general, [[Dwarf|dwarves]] are strong, [[Elf|elves]] and [[Gnome (starting race)|gnomes]] are smart, [[Orc (starting race)|orcs]] are poison resistant, and humans are good all-rounders.
 
 
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== [[SLASH'EM]] ==
 
== [[SLASH'EM]] ==

Revision as of 04:46, 16 January 2008

Your starting race can be one of: human, dwarf, elf, gnome or orc. All roles can choose to be human, whereas the other races are restricted to only some of the roles. Your race affects your starting stats, the belligerency of co-racial monsters, and the safety of sacrificing particular races.

Humans can be any alignment (subject to your chosen role allowing that alignment), but for the others, your race indirectly determines your alignment: dwarves are always lawful, gnomes are always neutral, and elves and orcs are always chaotic.

In general, dwarves are strong, elves and gnomes are smart, orcs are poison resistant, and humans are good all-rounders.

SLASH'EM

SLASH'EM has new races, as well as changes to allowed alignments and statistics of original races. New races are:


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