Rapier
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Name | rapier |
Appearance | rapier |
Damage vs. small | 1d6 |
Damage vs. large | 1d8 |
To-hit bonus | +0 |
Weapon skill | saber |
Size | one-handed |
Base price | 40 zm (+10/positive enchant) |
Weight | 30 |
Material | metal |
A rapier is a new melee weapon is SLASH'EM. It uses the saber skill. As compared to a silver saber, it is lighter, has slightly lower base damage, and is made of metal rather than silver. It is thus also naturally erodeproof, but gets no bonus against silver-haters.
Generation
Rapiers are never randomly generated. However, a +1 rapier will always be found on a rogue in Grund's Stronghold. One could also wish for one, although a silver saber is superior in almost every respect.
Scalpel
A comment in the source code[1] indicates that this item was intended to serve as the base item for an artifact named Scalpel. It is not present in SLASH'EM's artilist.h, but SLASH'EM's artifact.c[2] file contains commented-out code for such an artifact. It appears that Scalpel would have a chance to inflict extra blows: with a 4/11 chance, it would add 1d8 + 1 + the weapon's enchantment damage, and then have a 4/11 chance to do the same again, potentially indefinitely. The weapon is a reference to Fafhrd and the Gray Mouser.